Entity availability overview (Source 2)

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Generated from lists on [1] and [2] and compared to all Valve Source Source games combined (those on Entity availability overview)

Unique to game

Half-Life: Alyx Half-Life: Alyx

ai_attached_item_manager ● ai_faction_relationship ● ai_foot_sweep ● ai_markup_hlvr ● barnacle_grab_trigger ● base_vr_hand_attachment ● baseanimating ● baseanimating_overlay ● combine_attached_armor_prop ● devtest_hierarchy ● devtest_hierarchy2 ● devtest_hierarchy_child ● dry_erase_board_trigger ● env_clock ● env_spherical_vignette ● env_time_of_day ● explode_handle ● explode_piece ● filter_vr_grenade ● func_combine_barrier ● func_distance_occluder ● func_dry_erase_board ● func_hlvr_nav_markup ● func_l4d_nav_markup ● func_nav_markup_citadel ● func_procedural_spawn_volume ● func_tank_gatling ● ghost_actor ● ghost_speaker ● hand_use_controller ● hand_use_controller_shared ● haptic_relay ● hl_prop_vr_hand ● hl_vr_accessibility ● hl_vr_environmental_interaction ● hl_vr_environmental_interaction_volume ● hl_vr_teleport_controller ● hl_vr_teleport_viewpoint ● hl_vr_weapon_switch_panel ● hlvr_clip_base ● hlvr_console_lerp_object ● hlvr_flashlight_attachment ● hlvr_flashlight_hologram_attachment ● hlvr_gravity_glove_ammo_panel ● hlvr_guided_missle ● hlvr_hand_item_holder ● hlvr_holo_hacking_intro_model ● hlvr_holo_hacking_plug_trigger ● hlvr_inventoryitem_base ● hlvr_multitool ● hlvr_photo_mode_picture ● hlvr_piano ● hlvr_piano_hand_trigger ● hlvr_piano_key_model ● hlvr_prop_alyxwatch ● hlvr_prop_calibration_target ● hlvr_prop_renderable_glove ● hlvr_shotgun_ammo_counter ● hlvr_shotgun_slide_interactable ● hlvr_slide_interactable ● hlvr_teleport_renderables ● hlvr_tripmine_hacking_aperture ● hlvr_tripmine_wall ● hlvr_upgrade_hopper ● hlvr_vault_tractor_beam_console ● hlvr_vault_tractor_beam_console_lever ● hlvr_weapon_base ● hlvr_weapon_crowbar ● hlvr_weapon_crowbar_physics ● hlvr_weapon_energygun ● hlvr_weapon_module ● hlvr_weapon_radio ● hlvr_weapon_rapidfire ● hlvr_weapon_rapidfire_ammo_capsule ● hlvr_weapon_rapidfire_bullets_manager ● hlvr_weapon_rapidfire_energy_ball ● hlvr_weapon_rapidfire_extended_magazine ● hlvr_weapon_rapidfire_tag_dart ● hlvr_weapon_rapidfire_tag_marker ● hlvr_weapon_rapidfire_upgrade_model ● hlvr_weapon_shotgun ● hlvr_weaponmodule_guidedmissle ● hlvr_weaponmodule_guidedmissle_cluster ● hlvr_weaponmodule_itemproxy ● hlvr_weaponmodule_physcannon ● hlvr_weaponmodule_rapidfire ● hlvr_weaponmodule_ricochet ● hlvr_weaponmodule_snark ● hlvr_weaponmodule_zapper ● hlvr_weaponswitch_controller ● hlvr_weaponswitch_controller_model ● info_hlvr_equip_player ● info_hlvr_holo_hacking_plug ● info_hlvr_holo_hacking_spawn_target ● info_hlvr_offscreen_particle_texture ● info_hlvr_toner_junction ● info_hlvr_toner_path ● info_hlvr_toner_path_node ● info_hlvr_toner_port ● info_offscreen_movie_texture ● info_procedural_spawn_manager ● info_procedural_spawn_subgroup ● info_procedural_spawn_target ● info_procedural_spawn_template ● info_quest_dialog ● info_teleport_magnet ● item_ammo_flechette ● item_ammo_uranium ● item_combine_console ● item_combine_tank_locker ● item_health_station_charger ● item_healthcharger_DEPRECATED ● item_healthcharger_internals ● item_healthcharger_reservoir ● item_healthvial_DEPRECATED ● item_hlvr_clip_energygun ● item_hlvr_clip_energygun_multiple ● item_hlvr_clip_rapidfire ● item_hlvr_clip_shotgun_multiple ● item_hlvr_clip_shotgun_shellgroup ● item_hlvr_clip_shotgun_shells_pair ● item_hlvr_clip_shotgun_single ● item_hlvr_combine_console_rack ● item_hlvr_combine_console_tank ● item_hlvr_crafting_currency_large ● item_hlvr_crafting_currency_small ● item_hlvr_grenade_bomb ● item_hlvr_grenade_frag ● item_hlvr_grenade_frag_DEPRECATED ● item_hlvr_grenade_remote_sticky ● item_hlvr_grenade_sticky ● item_hlvr_grenade_stun_rapidfire ● item_hlvr_grenade_xen ● item_hlvr_headcrab_gland ● item_hlvr_health_station_vial ● item_hlvr_multitool ● item_hlvr_prop_ammobag ● item_hlvr_prop_battery ● item_hlvr_prop_discovery ● item_hlvr_prop_flashlight ● item_hlvr_weapon_energygun ● item_hlvr_weapon_grabbity_glove ● item_hlvr_weapon_grabbity_slingshot ● item_hlvr_weapon_radio ● item_hlvr_weapon_rapidfire ● item_hlvr_weapon_shotgun ● item_hlvr_weapon_tripmine ● light_directional_s1 ● light_s1 ● light_spot_s1 ● logic_door_barricade ● logic_handsup_listener ● logic_player_volume_tracker ● markup_group ● npc_grenade_spy ● npc_headcrab_armored ● npc_headcrab_runner ● npc_hunter_invincible ● npc_manhack_attached ● npc_proxy ● npc_quest_citizen ● npc_reviver_storm ● npc_rollergrenade ● npc_transitiongraphtest ● npc_turret_ceiling_pulse ● npc_turret_citizen ● npc_vr_citizen_female ● npc_vr_citizen_male ● npc_zombie_blind ● player_backpack ● point_aimat ● point_clientui_world_movie_panel ● point_entity_fader ● point_grabbable ● point_hint_ui ● point_hlvr_player_input_modifier ● point_hlvr_strip_player ● point_hmd_anchor ● point_imposter_set ● point_lightmodifier ● point_player_speak ● point_quest_goal ● point_render_attr_curve ● point_training_gravity_gloves ● point_vort_energy ● point_vr_anchor_override ● point_zombie_noise_generator ● procspawn_bias_linetoplayer ● prop_animating_breakable ● prop_animinteractable ● prop_backpack ● prop_combine_sticky_ball ● prop_dart ● prop_door_rotating_physics ● prop_dry_erase_marker ● prop_explode ● prop_explode_field ● prop_fixed ● prop_grabbity_gloves ● prop_grabbity_slingshot ● prop_handpose ● prop_hlvr_circuit_puzzle ● prop_hlvr_crafting_station ● prop_hlvr_crafting_station_console ● prop_hlvr_holo_hacking_base ● prop_hlvr_holo_hacking_core_search ● prop_hlvr_holo_hacking_core_search_core ● prop_hlvr_holo_hacking_core_search_enemy ● prop_hlvr_holo_hacking_point_drag ● prop_hlvr_holo_hacking_point_match ● prop_hlvr_holo_hacking_point_match_core ● prop_hlvr_holo_hacking_point_search ● prop_hlvr_holo_hacking_point_search_globe ● prop_hlvr_holo_hacking_rod_pull ● prop_hlvr_holo_hacking_sphere_trace ● prop_hmd_avatar ● prop_item_healthvial_capsule ● prop_laser_puzzle_emitter ● prop_laser_puzzle_mirror ● prop_laser_puzzle_receiver ● prop_laser_puzzle_splitter ● prop_npc_bottle ● prop_physics_interactive ● prop_reviver_heart ● prop_russell_headset ● prop_sticky_note ● prop_teleporttarget ● prop_vr_hand ● prop_vr_tracked_object ● prop_welded_physics ● prop_welded_physics_target ● prop_welded_physics_to_target ● prop_zipline ● reflex_sights ● refpt_authoring_controller ● runner_electric_spit ● save_photogrammetry_anchor ● trigger_blind_zombie_player_teleport ● trigger_blind_zombie_player_touch ● trigger_blind_zombie_sound_area ● trigger_blind_zombie_wander_area ● trigger_combine_tank ● trigger_crafting_station_object_placement ● trigger_flashlight_hologram_touch ● trigger_foliage_interaction ● trigger_player_out_of_ammo ● trigger_player_peephole ● trigger_resource_analyzer ● trigger_traversal_base ● trigger_traversal_base_tp_interrupt ● trigger_traversal_invalid_spot ● trigger_traversal_modifier ● trigger_traversal_modifier_to_line ● trigger_traversal_no_teleport ● trigger_traversal_tp_interrupt ● trigger_turret_citizen_battery ● trigger_xen_flora_intercept ● trigger_xen_foliage_interaction ● trigger_zap_module ● tripmine_throw_trigger ● tripmine_trigger ● tripmine_warning_trigger ● vr_barnacle_tp_interrupt ● vr_hand_model_override ● vr_temporary_platform ● vr_tripmine_tp_interrupt ● weapon_charger_melee ● weapon_heavymg ● weapon_spygrenade ● worldui_interact_controller ● xen_blind_zombie_spores ● xen_flora_animatedmover ● xen_foliage ● xen_foliage_bloater ● xen_foliage_grenade_spawner ● xen_foliage_grenade_spawner_belly ● xen_foliage_turret ● xen_foliage_turret_projectile ● xen_hearing_flower

Counter-Strike 2 Counter-Strike 2

ai_nav_link_area ● baseanimgraph ● baseflex ● cable_dynamic ● citadel_snd_opvar_set_obb ● cs_minimap_boundary ● cs_player_controller ● csgo_viewmodel ● env_cs_place ● env_decal ● env_particle_glow ● env_player_visibility ● env_tonemap_controller2 ● filter_activator_attribute_int ● func_mover ● func_nav_markup_game ● info_bomb_target_hint_A ● info_bomb_target_hint_B ● info_nav_space ● info_target_server_only ● light_barn ● light_omni2 ● light_rect ● logic_distance_check ● observer ● path_mover ● path_node_mover ● path_particle_rope_clientside ● path_simple ● phys_hinge_local ● phys_splineconstraint ● phys_wheelconstraint ● plat_trigger ● player_controller ● player_spray_decal ● point_camera_vertical_fov ● point_childmodifier ● point_nav_walkable ● point_pulse ● point_script ● root ● snd_event_orientedbox ● snd_event_path_corner ● snd_event_point ● snd_event_sphere ● snd_opvar_set_auto_room ● snd_opvar_set_path_corner ● snd_opvar_set_point_base ● snd_opvar_set_wind_obb ● snd_sound_area_base ● snd_sound_area_obb ● snd_sound_area_sphere ● snd_soundscape ● snd_soundscape_proxy ● snd_soundscape_triggerable ● spawnpoint ● team_intro_counterterrorist ● team_intro_terrorist ● team_select_counterterrorist ● team_select_terrorist ● trigger_buoyancy ● trigger_fan ● trigger_game_event ● trigger_hostage_reset ● trigger_tripwire ● tripwirefire_projectile ● weapon_csbase ● weapon_cz75a ● weapon_m4a1_silencer ● weapon_mp5sd ● weapon_revolver ● weapon_tripwirefire ● weapon_usp_silencer ● wingman_intro_counterterrorist ● wingman_intro_terrorist

Unique to set of games

Not in any Valve Source Source game but is in Counter-Strike 2 Counter-Strike 2 and Half-Life: Alyx Half-Life: Alyx

_dummyBaseFireClass ● basemodelentity ● env_combined_light_probe_volume ● env_cubemap ● env_cubemap_box ● env_cubemap_fog ● env_gradient_fog ● env_instructor_vr_hint ● env_light_probe_volume ● env_sky ● env_volumetric_fog_controller ● env_volumetric_fog_volume ● filter_los ● filter_proximity ● func_clip_interaction_layer ● func_electrified_volume ● func_ladder ● func_nav_markup ● func_physical_button ● func_shatterglass ● hl_vr_texture_based_animatable ● info_data ● info_dynamic_shadow_hint ● info_dynamic_shadow_hint_box ● info_offscreen_panorama_texture ● info_spawngroup_landmark ● info_spawngroup_load_unload ● info_visibility_box ● info_world_layer ● item_generic ● item_generic_trigger_helper ● light_omni ● light_ortho ● logic_distance_autosave ● logic_gameevent_listener ● logic_multilight_proxy ● logic_npc_counter_aabb ● logic_npc_counter_obb ● logic_npc_counter_radius ● markup_volume ● markup_volume_tagged ● markup_volume_with_ref ● path_particle_rope ● phys_genericconstraint ● point_clientui_dialog ● point_clientui_world_panel ● point_clientui_world_text_panel ● point_instructor_event ● point_prefab ● point_soundevent ● point_value_remapper ● post_processing_volume ● shatterglass_shard ● skybox_reference ● snd_event_alignedbox ● snd_event_param ● snd_opvar_set ● snd_opvar_set_aabb ● snd_opvar_set_obb ● snd_opvar_set_point ● snd_stack_save ● trigger_detect_bullet_fire ● trigger_detect_explosion ● trigger_lerp_object ● trigger_physics ● trigger_snd_sos_opvar ● worldent

Is in some Valve Source Source game and also in Half-Life: Alyx Half-Life: Alyx

_plasma ● ai_ally_speech_manager ● ai_battle_line ● ai_changetarget ● ai_goal_actbusy ● ai_goal_actbusy_queue ● ai_goal_assault ● ai_goal_fightfromcover ● ai_goal_follow ● ai_goal_lead ● ai_goal_lead_weapon ● ai_goal_police ● ai_goal_standoff ● ai_hint ● ai_network ● ai_relationship ● ai_script_conditions ● ai_speechfilter ● aiscripted_schedule ● aitesthull ● apc_missile ● assault_assaultpoint ● assault_rallypoint ● basehlcombatweapon ● bounce_bomb ● bullseye_strider_focus ● combine_bouncemine ● combine_mine ● crossbow_bolt ● cycler_actor ● cycler_flex ● env_airstrike_indoors ● env_airstrike_outdoors ● env_dof_controller ● env_dustpuff ● env_effectscript ● env_gunfire ● env_headcrabcanister ● env_laserdot ● env_particle_performance_monitor ● env_particlelight ● env_player_surface_trigger ● env_rotorshooter ● env_rotorwash_emitter ● env_screeneffect ● env_shooter ● env_texturetoggle ● env_zoom ● floorturret_tipcontroller ● func_areaportal ● func_areaportalwindow ● func_button_timed ● func_dustcloud ● func_dustmotes ● func_healthcharger ● func_ladderendpoint ● func_lod ● func_occluder ● func_tank ● func_tank_combine_cannon ● func_tankairboatgun ● func_tankapcrocket ● func_tanklaser ● func_tankmortar ● func_tankphyscannister ● func_tankpulselaser ● func_tankrocket ● func_water_analog ● game_player_team ● game_score ● game_ui ● game_weapon_manager ● generic_actor ● gib ● gibshooter ● grenade_ar2 ● grenade_helicopter ● grenade_spit ● helicopter_chunk ● hl2_gamerules ● hunter_flechette ● info_apc_missile_hint ● info_darknessmode_lightsource ● info_hint ● info_intermission ● info_node ● info_node_air ● info_node_air_hint ● info_node_climb ● info_node_hint ● info_node_link ● info_node_link_controller ● info_npc_spawn_destination ● info_overlay_accessor ● info_radial_link_controller ● info_remarkable ● info_snipertarget ● info_target_command_point ● info_target_gunshipcrash ● info_target_helicopter_crash ● infodecal ● item_ammo_357 ● item_ammo_357_large ● item_ammo_ar2 ● item_ammo_ar2_altfire ● item_ammo_ar2_large ● item_ammo_crate ● item_ammo_crossbow ● item_ammo_pistol ● item_ammo_pistol_large ● item_ammo_smg1 ● item_ammo_smg1_large ● item_ar2_grenade ● item_battery ● item_box_buckshot ● item_box_flare_rounds ● item_box_sniper_rounds ● item_dynamic_resupply ● item_flare_round ● item_healthcharger ● item_healthkit ● item_healthvial ● item_item_crate ● item_rpg_round ● item_suit ● material_modify_control ● monster_generic ● mortarshell ● npc_alyx ● npc_antlion ● npc_antlion_template_maker ● npc_antlionguard ● npc_apcdriver ● npc_barnacle ● npc_barnacle_tongue_tip ● npc_barney ● npc_bullseye ● npc_citizen ● npc_clawscanner ● npc_combine ● npc_combine_s ● npc_combinedropship ● npc_combinegunship ● npc_concussiongrenade ● npc_crow ● npc_cscanner ● npc_dog ● npc_eli ● npc_enemyfinder ● npc_enemyfinder_combinecannon ● npc_fastzombie ● npc_furniture ● npc_grenade_bugbait ● npc_grenade_frag ● npc_handgrenade ● npc_headcrab ● npc_headcrab_black ● npc_headcrab_fast ● npc_heli_avoidbox ● npc_heli_avoidsphere ● npc_heli_nobomb ● npc_helicopter ● npc_helicoptersensor ● npc_hunter ● npc_kleiner ● npc_magnusson ● npc_maker ● npc_manhack ● npc_metropolice ● npc_pigeon ● npc_poisonzombie ● npc_rollermine ● npc_seagull ● npc_sniper ● npc_strider ● npc_template_maker ● npc_turret_ceiling ● npc_turret_floor ● npc_vehicledriver ● npc_vortigaunt ● npc_zombie ● npc_zombine ● phys_convert ● physics_cannister ● physics_npc_solver ● player_manager ● player_pickup ● player_speedmod ● player_weaponstrip ● point_antlion_repellant ● point_bonusmaps_accessor ● point_flesh_effect_target ● point_playermoveconstraint ● point_posecontroller ● point_spotlight ● point_tesla ● point_viewcontrol ● postprocess_controller ● prop_dropship_container ● prop_talker ● prop_vehicle ● prop_vehicle_apc ● prop_vehicle_driveable ● prop_vehicle_jeep ● proto_sniper ● raggib ● reserved_spot ● rope_anchor ● rpg_missile ● scripted_sentence ● shadow_control ● simple_physics_brush ● simple_physics_prop ● sniperbullet ● sparktrail ● spraycan ● target_changegravity ● test_traceline ● trigger_hurt_ghost ● trigger_playermovement ● vgui_screen ● vgui_screen_team ● vort_charge_token ● vort_effect_dispel ● vortex_controller ● weapon_357 ● weapon_alyxgun ● weapon_ar2 ● weapon_bugbait ● weapon_crossbow ● weapon_crowbar ● weapon_frag ● weapon_physcannon ● weapon_pistol ● weapon_rpg ● weapon_shotgun ● weapon_smg1 ● weapon_stunstick ● world_items

Is in some Valve Source Source game and also in Counter-Strike 2 Counter-Strike 2

breachcharge_projectile ● bumpmine_projectile ● chicken ● cs_gamerules ● cs_player_manager ● cs_team_manager ● decoy_projectile ● dynamic_prop ● env_glow ● env_sprite_clientside ● flashbang_projectile ● funCBaseFlex ● func_bomb_target ● func_buyzone ● func_footstep_control ● func_hostage_rescue ● func_useableladder ● game_money ● hegrenade_projectile ● hostage_entity ● inferno ● info_deathmatch_spawn ● info_hostage_rescue_zone_hint ● info_hostage_spawn ● info_map_parameters ● info_player_counterterrorist ● info_player_ping ● info_player_terrorist ● item_assaultsuit ● item_cutters ● item_defuser ● item_heavyassaultsuit ● item_kevlar ● logic_choreographed_scene ● logic_eventlistener ● mapvetopick_controller ● molotov_projectile ● momentary_door ● move_rope ● physics_prop_ragdoll ● planted_c4 ● point_give_ammo ● predicted_viewmodel ● prop_dynamic_override ● prop_physics_multiplayer ● smokegrenade_projectile ● trigger_bomb_reset ● vote_controller ● weapon_ak47 ● weapon_aug ● weapon_awp ● weapon_basecsgrenade ● weapon_bizon ● weapon_breachcharge ● weapon_bumpmine ● weapon_c4 ● weapon_cs_base ● weapon_deagle ● weapon_decoy ● weapon_elite ● weapon_famas ● weapon_fists ● weapon_fiveseven ● weapon_flashbang ● weapon_g3sg1 ● weapon_galilar ● weapon_glock ● weapon_healthshot ● weapon_hegrenade ● weapon_hkp2000 ● weapon_incgrenade ● weapon_knife ● weapon_m249 ● weapon_m4a1 ● weapon_mac10 ● weapon_mag7 ● weapon_melee ● weapon_molotov ● weapon_mp7 ● weapon_mp9 ● weapon_negev ● weapon_nova ● weapon_p250 ● weapon_p90 ● weapon_sawedoff ● weapon_scar20 ● weapon_sg556 ● weapon_shield ● weapon_smokegrenade ● weapon_ssg08 ● weapon_tablet ● weapon_tagrenade ● weapon_taser ● weapon_tec9 ● weapon_ump45 ● weapon_xm1014 ● weapon_zone_repulsor ● wearable_item

Entities in some Valve Source Source game and not in Counter-Strike 2 Counter-Strike 2 nor Half-Life: Alyx Half-Life: Alyx

_ballplayertoucher ● ability_charge ● ability_leap ● ability_lunge ● ability_selfdestruct ● ability_spit ● ability_throw ● ability_tongue ● ability_vomit ● ai_ally_manager ● ai_citizen_response_system ● ai_goal_injured_follow ● ai_goal_operator ● ai_network_build_helper ● ai_npc_eventresponsesystem ● ambient_music ● ammo_338mag ● ammo_357 ● ammo_357sig ● ammo_357sig_np_reserve ● ammo_357sig_p250 ● ammo_357sig_small ● ammo_45acp ● ammo_50ae ● ammo_556mm ● ammo_556mm_box ● ammo_556mm_small ● ammo_57mm ● ammo_762mm ● ammo_9mm ● ammo_9mmar ● ammo_9mmbox ● ammo_9mmclip ● ammo_argrenades ● ammo_buckshot ● ammo_crossbow ● ammo_egonclip ● ammo_gaussclip ● ammo_glockclip ● ammo_mp5clip ● ammo_mp5grenades ● ammo_rpgclip ● ar2explosion ● archer_proxy ● asw_alien ● asw_alien_goo ● asw_alien_jumper ● asw_alien_shover ● asw_ambient_generic ● asw_ammo_autogun ● asw_ammo_chainsaw ● asw_ammo_drop ● asw_ammo_flamer ● asw_ammo_mining_laser ● asw_ammo_pdw ● asw_ammo_pistol ● asw_ammo_rifle ● asw_ammo_shotgun ● asw_ammo_vindicator ● asw_aoegrenade_touch_trigger ● asw_bait ● asw_barrel_explosive ● asw_barrel_radioactive ● asw_bloodhound ● asw_boomer ● asw_boomer_blob ● asw_bouncing_pellet ● asw_broadcast_camera ● asw_buffgrenade_projectile ● asw_burning ● asw_buzzer ● asw_campaign_save ● asw_client_corpse ● asw_colonist ● asw_debrief_info ● asw_debrief_stats ● asw_director_control ● asw_door ● asw_door_padding ● asw_drone ● asw_drone_jumper ● asw_drone_uber ● asw_dummy_vehicle ● asw_dynamic_light ● asw_egg ● asw_emitter ● asw_entity_dissolve ● asw_env_explosion ● asw_env_shake ● asw_env_spark ● asw_equip_req ● asw_extinguisher_projectile ● asw_fallen_door_padding ● asw_firewall_piece ● asw_flamer_projectile ● asw_flare_projectile ● asw_game_resource ● asw_gamerules ● asw_grenade_cluster ● asw_grenade_freeze ● asw_grenade_prifle ● asw_grenade_vindicator ● asw_grub ● asw_grub_advanced ● asw_grub_sac ● asw_hack_computer ● asw_hack_wire_tile ● asw_harvester ● asw_healgrenade_projectile ● asw_health_bar ● asw_holdout_mode ● asw_holdout_spawner ● asw_holo_sentry ● asw_holoscan ● asw_hurt_nearest_marine ● asw_info_heal ● asw_info_message ● asw_intro_control ● asw_jukebox ● asw_laser_mine ● asw_marine ● asw_marine_resource ● asw_marines_past_area ● asw_marker ● asw_mine ● asw_missile_round ● asw_mission_manager ● asw_mission_objective ● asw_mortar_round ● asw_mortarbug ● asw_mortarbug_shell ● asw_objective_countdown ● asw_objective_destroy_goo ● asw_objective_dummy ● asw_objective_escape ● asw_objective_kill_aliens ● asw_objective_kill_eggs ● asw_objective_kill_queen ● asw_objective_survive ● asw_objective_triggered ● asw_order_nearby_aliens ● asw_parasite ● asw_parasite_defanged ● asw_pathfinder_npc ● asw_physics_prop_statue ● asw_pickup_ammo_bag ● asw_pickup_ammo_satchel ● asw_pickup_autogun ● asw_pickup_buff_grenade ● asw_pickup_chainsaw ● asw_pickup_fire_extinguisher ● asw_pickup_flamer ● asw_pickup_flares ● asw_pickup_flashlight ● asw_pickup_grenades ● asw_pickup_heal_grenade ● asw_pickup_hornet_barrage ● asw_pickup_medical_satchel ● asw_pickup_medkit ● asw_pickup_mines ● asw_pickup_mining_laser ● asw_pickup_money ● asw_pickup_pdw ● asw_pickup_pistol ● asw_pickup_prifle ● asw_pickup_railgun ● asw_pickup_rifle ● asw_pickup_sentry ● asw_pickup_sentry_cannon ● asw_pickup_sentry_flamer ● asw_pickup_sentry_freeze ● asw_pickup_shotgun ● asw_pickup_stim ● asw_pickup_t75 ● asw_pickup_tesla_trap ● asw_pickup_vindicator ● asw_pickup_welder ● asw_point_camera ● asw_powerup ● asw_powerup_chemical_bullets ● asw_powerup_electric_bullets ● asw_powerup_explosive_bullets ● asw_powerup_fire_bullets ● asw_powerup_freeze_bullets ● asw_powerup_increased_speed ● asw_prop_laserable ● asw_prop_physics ● asw_queen ● asw_queen_divers ● asw_queen_grabber ● asw_queen_retreat_spot ● asw_queen_spit ● asw_radiation_volume ● asw_ranger ● asw_remote_turret ● asw_rifle_grenade ● asw_rocket ● asw_rope_anchor ● asw_scanner_info ● asw_scanner_noise ● asw_sentry_base ● asw_sentry_top ● asw_sentry_top_cannon ● asw_sentry_top_flamer ● asw_sentry_top_icer ● asw_sentry_top_machinegun ● asw_shaman ● asw_shieldbug ● asw_shotgun_pellet ● asw_shotgun_pellet_predicted ● asw_simple_drone ● asw_snow_volume ● asw_spawn_group ● asw_spawner ● asw_stylincam ● asw_t75 ● asw_target_dummy ● asw_tech_marine_req ● asw_tesla_trap ● asw_trigger_fall ● asw_vehicle_jeep ● asw_voting_missions ● asw_vphysics_npc ● asw_weapon ● asw_weapon_ammo_bag ● asw_weapon_ammo_satchel ● asw_weapon_autogun ● asw_weapon_bait ● asw_weapon_blink ● asw_weapon_buff_grenade ● asw_weapon_chainsaw ● asw_weapon_electrified_armor ● asw_weapon_fire_extinguisher ● asw_weapon_fist ● asw_weapon_flamer ● asw_weapon_flares ● asw_weapon_flashlight ● asw_weapon_flechette ● asw_weapon_freeze_grenades ● asw_weapon_grenade_launcher ● asw_weapon_grenades ● asw_weapon_heal_grenade ● asw_weapon_heal_gun ● asw_weapon_hornet_barrage ● asw_weapon_jump_jet ● asw_weapon_laser_mines ● asw_weapon_medical_satchel ● asw_weapon_medkit ● asw_weapon_mines ● asw_weapon_minigun ● asw_weapon_mining_laser ● asw_weapon_night_vision ● asw_weapon_normal_armor ● asw_weapon_pdw ● asw_weapon_pistol ● asw_weapon_prifle ● asw_weapon_railgun ● asw_weapon_ricochet ● asw_weapon_rifle ● asw_weapon_sentry ● asw_weapon_sentry_cannon ● asw_weapon_sentry_flamer ● asw_weapon_sentry_freeze ● asw_weapon_shotgun ● asw_weapon_smart_bomb ● asw_weapon_sniper_rifle ● asw_weapon_stim ● asw_weapon_t75 ● asw_weapon_tesla_gun ● asw_weapon_tesla_trap ● asw_weapon_vindicator ● asw_weapon_welder ● base_boss ● base_rocket ● baseanimating_projectile ● basehl1combatweapon ● basehl1mpcombatweapon ● basehl2mpcombatweapon ● baseportalcombatweapon ● baseprojectile ● basespriteprojectile ● beam_spotlight ● blob_element ● bmortar ● bodyque ● boomer ● bot_action_point ● bot_controller ● bot_generator ● bot_hint_engineer_nest ● bot_hint_sentrygun ● bot_hint_teleporter_exit ● bot_npc_archer ● bot_npc_decoy ● bot_proxy ● bot_roster ● cfe_player_decal ● challenge_mode_end_node ● charger ● client_path ● commentary_dummy ● commentary_zombie_spawner ● concussiveblast ● controller_energy_ball ● controller_head_ball ● crane_tip ● cs_bot ● cs_ragdoll ● cube_rotationcontroller ● cycler ● cycler_blender ● cycler_weapon ● cycler_wreckage ● dangerzone_controller ● dangerzone_entity ● dispenser_touch_trigger ● dod_ammo_box ● dod_bomb_dispenser ● dod_bomb_dispenser_icon ● dod_bomb_target ● dod_capture_area ● dod_control_point ● dod_control_point_master ● dod_gamerules ● dod_location ● dod_objective_resource ● dod_player_manager ● dod_ragdoll ● dod_round_timer ● dod_scoring ● dod_team_allies ● dod_team_axis ● dod_team_manager ● dod_viewmodel ● drone ● dronegun ● dz_door ● ent_hover_turret_tether ● ent_snowball_pile ● ent_watery_leech ● entity_bird ● entity_carrier ● entity_croc ● entity_medigun_shield ● entity_revive_marker ● entity_rocket ● entity_saucer ● entity_sign ● entity_soldier_statue ● entity_spawn_manager ● entity_spawn_point ● env_alyxemp ● env_ambient_light ● env_ar2explosion ● env_cascade_light ● env_citadel_energy_core ● env_dusttrail ● env_embers ● env_entity_freezing ● env_fire_trail ● env_fizzler_effects ● env_flare ● env_gascanister ● env_global_light ● env_grenadetrail ● env_lightrail_endpoint ● env_movieexplosion ● env_outtro_stats ● env_particle_trail ● env_particlefire ● env_particlescript ● env_particlesmokegrenade ● env_physics_blocker ● env_player_blocker ● env_player_viewfinder ● env_portal_credits ● env_portal_laser ● env_portal_path_track ● env_quadraticbeam ● env_ragdoll_boogie ● env_render ● env_rock_launcher ● env_rockettrail ● env_slomo ● env_smokestack ● env_smoketrail ● env_sniperdot ● env_sound ● env_speaker ● env_sporeexplosion ● env_sporetrail ● env_spritetrail ● env_starfield ● env_steam ● env_steamjet ● env_tonemap_controller_ghost ● env_tonemap_controller_infected ● env_weaponfire ● escape_route ● event_queue_saveload_proxy ● eyeball_boss ● filter_activator_infected_class ● filter_activator_tfteam ● filter_combineball_type ● filter_melee_damage ● filter_player_held ● filter_size ● filter_tf_bot_has_tag ● filter_tf_class ● filter_tf_condition ● filter_tf_damaged_by_weapon_in_slot ● filter_tf_player_can_cap ● finale_trigger ● fire_cracker_blast ● fizzler_multiorigin_sound_player ● func_achievement ● func_block_charge ● func_block_dm_spawns ● func_breakable_surf ● func_bulletshield ● func_capturezone ● func_changeclass ● func_combine_ball_spawner ● func_croc ● func_detail_blocker ● func_elevator ● func_extinguisher ● func_fire_extinguisher ● func_flag_alert ● func_flagdetectionzone ● func_forcefield ● func_friction ● func_instance_io_proxy ● func_liquidportal ● func_lookdoor ● func_mortar_field ● func_nav_attribute_region ● func_nav_avoid ● func_nav_connection_blocker ● func_nav_prefer ● func_nav_prerequisite ● func_nav_stairs_toggle ● func_no_defuse ● func_nobuild ● func_nogrenades ● func_noportal_volume ● func_orator ● func_passtime_goal ● func_passtime_goalie_zone ● func_passtime_no_ball_zone ● func_pendulum ● func_physbox_multiplayer ● func_placement_clip ● func_playerghostinfected_clip ● func_playerinfected_clip ● func_portal_bumper ● func_portal_detector ● func_portal_orientation ● func_portalled ● func_powerupvolume ● func_ragdoll_fader ● func_recharge ● func_reflective_glass ● func_regenerate ● func_respawnflag ● func_respawnroom ● func_respawnroomvisualizer ● func_simpleladder ● func_smokevolume ● func_spawn_volume ● func_suggested_build ● func_survival_c4_target ● func_tablet_blocker ● func_team_wall ● func_teamblocker ● func_tfbot_hint ● func_upgradestation ● func_weight_button ● futbol_catcher ● game_coopmission_manager ● game_forcerespawn ● game_intro_viewpoint ● game_round_end ● game_round_win ● game_scavenge_progress_display ● game_survival_logic ● game_text_tf ● garg_stomp ● ghost ● global_chatter ● grassburn ● grenade_beam ● grenade_beam_chaser ● grenade_frag_ger ● grenade_frag_us ● grenade_hand ● grenade_homer ● grenade_launcher_projectile ● grenade_mp5 ● grenade_pathfollower ● grenade_riflegren_ger ● grenade_riflegren_us ● grenade_smoke ● grenade_smoke_ger ● grenade_smoke_us ● halloween_fortune_teller ● halloween_souls_pack ● halloween_zapper ● hammer_updateignorelist ● headless_hatman ● hightower_teleport_vortex ● hl1gib ● hl1mp_gamerules ● hl1mp_ragdoll ● hl2_survival_gamerules ● hl2mp_gamerules ● hl2mp_ragdoll ● holiday_gift ● hornet ● hostage_carriable_prop ● hot_potato ● hot_potato_catcher ● hot_potato_socket ● hot_potato_spawner ● hunter ● infected ● info_ambient_mob_end ● info_ambient_mob_start ● info_armsrace_counterterrorist ● info_armsrace_terrorist ● info_bigmomma ● info_bomb_target_hint_a ● info_bomb_target_hint_b ● info_camera_link ● info_changelevel ● info_coop_spawn ● info_director ● info_doddetect ● info_elevator_floor ● info_enemy_terrorist_spawn ● info_gamemode ● info_gascanister_launchpoint ● info_goal_infected_chase ● info_hang_lighting ● info_infected_zoo_maker ● info_infected_zoo_puppet ● info_item_position ● info_l4d1_survivor_spawn ● info_ladder ● info_landmark_entry ● info_landmark_exit ● info_lighting_relative ● info_map_parameters_versus ● info_map_region ● info_marine_hint ● info_mass_center ● info_node_marine_hint ● info_observer_point ● info_paint_sprayer ● info_paradrop_denial ● info_passtime_ball_spawn ● info_placement_helper ● info_player_allies ● info_player_axis ● info_player_combine ● info_player_logo ● info_player_ping_detector ● info_player_rebel ● info_player_teamspawn ● info_populator ● info_portal_score ● info_powerup_spawn ● info_radar_target ● info_solo_changelevel ● info_survivor_position ● info_survivor_rescue ● info_target_personality_sphere ● info_target_vehicle_transition ● info_teleporter_countdown ● info_transitioning_player ● info_tutorial_start ● info_vehicle_groundspawn ● info_view_parameters ● info_zombie_border ● info_zombie_spawn ● insect_swarm ● item_ammo_smg1_grenade ● item_ammopack_full ● item_ammopack_medium ● item_ammopack_small ● item_armor ● item_bonuspack ● item_box_lrounds ● item_box_mrounds ● item_box_srounds ● item_cash ● item_coop_coin ● item_currencypack_custom ● item_currencypack_large ● item_currencypack_medium ● item_currencypack_small ● item_dogtags ● item_grubnugget ● item_healthammokit ● item_healthkit_full ● item_healthkit_medium ● item_healthkit_small ● item_large_box_lrounds ● item_large_box_mrounds ● item_large_box_srounds ● item_longjump ● item_ml_grenade ● item_nugget ● item_nvgs ● item_powerup_crit ● item_powerup_rune ● item_powerup_rune_temp ● item_powerup_uber ● item_suitcharger ● item_teamflag ● item_teamflag_return_icon ● jockey ● laser_spot ● light ● light_glspot ● linked_portal_door ● logic_coop_manager ● logic_director_query ● logic_eventlistener_itemequip ● logic_multicompare ● logic_playmovie ● logic_random_outputs ● logic_register_activator ● logic_timescale ● logic_versus_random ● lookdoorthinker ● mapobj_cart_dispenser ● merasmus ● merasmus_dancer ● model_studio ● monster_alien_controller ● monster_alien_grunt ● monster_alien_slave ● monster_apache ● monster_babycrab ● monster_barnacle ● monster_barney ● monster_barney_dead ● monster_bigmomma ● monster_bloater ● monster_bullchicken ● monster_cockroach ● monster_flyer ● monster_flyer_flock ● monster_furniture ● monster_gargantua ● monster_gman ● monster_grunt_repel ● monster_headcrab ● monster_hevsuit_dead ● monster_hgrunt_dead ● monster_houndeye ● monster_human_assassin ● monster_human_grunt ● monster_ichthyosaur ● monster_leech ● monster_miniturret ● monster_mortar ● monster_nihilanth ● monster_osprey ● monster_resource ● monster_satchel ● monster_scientist ● monster_scientist_dead ● monster_sentry ● monster_sitting_scientist ● monster_snark ● monster_tentacle ● monster_tripmine ● monster_turret ● monster_zombie ● monstermaker ● multi_manager ● nihilanth_energy_ball ● npc_advisor ● npc_antlion_grub ● npc_blob ● npc_breen ● npc_combine_camera ● npc_combine_cannon ● npc_contactgrenade ● npc_cranedriver ● npc_fastzombie_torso ● npc_fisherman ● npc_gman ● npc_grenade_hopwire ● npc_headcrab_poison ● npc_heardanger ● npc_hover_turret ● npc_hunter_maker ● npc_ichthyosaur ● npc_launcher ● npc_missiledefense ● npc_monk ● npc_mossman ● npc_newnpc ● npc_personality_core ● npc_portal_turret_floor ● npc_portal_turret_ground ● npc_puppet ● npc_rocket_turret ● npc_satchel ● npc_security_camera ● npc_stalker ● npc_tripmine ● npc_turret_ground ● npc_wheatley_boss ● npc_zombie_torso ● obj_attachment_sapper ● obj_dispenser ● obj_sentrygun ● obj_teleporter ● paint_sphere ● paint_stream ● paradrop_chopper ● passtime_ball ● passtime_logic ● pd_dispenser ● phys_bone_follower ● phys_constraintsystem ● physics_prop ● physics_prop_statue ● physicsclonearea ● physicsshadowclone ● pipe_bomb_projectile ● planted_c4_survival ● planted_c4_training ● player_mp ● point_apc_controller ● point_bugbait ● point_changelevel ● point_combine_ball_launcher ● point_deathfall_camera ● point_devshot_camera ● point_dz_dronegun ● point_dz_itemspawn ● point_dz_itemspawn_group ● point_dz_parachute ● point_dz_weaponspawn ● point_dz_weaponspawn_group ● point_energy_ball_launcher ● point_event_proxy ● point_futbol_shooter ● point_hiding_spot ● point_intermission ● point_laser_target ● point_nav_attribute_region ● point_populator_interface ● point_prop_use_target ● point_script_template ● point_script_use_target ● point_surroundtest ● point_viewcontrol_multiplayer ● point_viewcontrol_survivor ● point_viewproxy ● populator_internal_spawn_point ● portal_base2d ● portal_gamerules ● portal_mp_stats ● portal_procedural_generator ● portal_race_checkpoint ● portal_ragdoll ● portal_stats_controller ● portalmp_gamerules ● portalsimulator_collisionentity ● projected_entity_ambient_sound_proxy ● projected_tractor_beam_entity ● projected_wall_entity ● prop_ammo_box_generic ● prop_button ● prop_car_alarm ● prop_car_glass ● prop_combine_ball ● prop_coreball ● prop_counter ● prop_door_rotating_checkpoint ● prop_dynamic_glow ● prop_energy_ball ● prop_exploding_barrel ● prop_exploding_futbol ● prop_floor_ball_button ● prop_floor_button ● prop_floor_cube_button ● prop_fuel_barrel ● prop_fuel_barrel_piece ● prop_glados_core ● prop_glass_futbol ● prop_glass_futbol_socket ● prop_glass_futbol_spawner ● prop_glowing_object ● prop_hallucination ● prop_health_cabinet ● prop_indicator_panel ● prop_laser_catcher ● prop_laser_relay ● prop_linked_portal_door ● prop_loot_crate ● prop_mapplaced_long_use_entity ● prop_metal_crate ● prop_minigun ● prop_minigun_l4d1 ● prop_mirror ● prop_money_crate ● prop_monster_box ● prop_mounted_machine_gun ● prop_paint_bomb ● prop_paradrop_crate ● prop_personality_sphere ● prop_physics2 ● prop_physics_paintable ● prop_portal ● prop_portal_stats_display ● prop_rocket_tripwire ● prop_scalable ● prop_soccer_ball ● prop_sphere ● prop_stickybomb ● prop_telescopic_arm ● prop_testchamber_door ● prop_thumper ● prop_tic_tac_toe_panel ● prop_tractor_beam ● prop_under_button ● prop_under_floor_button ● prop_vehicle_airboat ● prop_vehicle_cannon ● prop_vehicle_choreo_generic ● prop_vehicle_crane ● prop_vehicle_prisoner_pod ● prop_wall_breakable ● prop_wall_projector ● prop_weapon_refill_heavyarmor ● prop_weapon_upgrade_armor ● prop_weapon_upgrade_armor_helmet ● prop_weapon_upgrade_chute ● prop_weapon_upgrade_contractkill ● prop_weapon_upgrade_exojump ● prop_weapon_upgrade_helmet ● prop_weapon_upgrade_tablet_droneintel ● prop_weapon_upgrade_tablet_highres ● prop_weapon_upgrade_tablet_zoneintel ● prop_weighted_cube ● radar_jammer ● rd_robot_dispenser ● rocket_bazooka ● rocket_pschreck ● rocket_turret_projectile ● rpg_rocket ● scene_manager ● script_clip_vphysics ● script_func_button ● script_intro ● script_nav_attribute_region ● scripted_target ● simple_bot ● skybox_swapper ● smoker ● snowball_projectile ● sound_mix_layer ● speaker ● spitter ● spitter_projectile ● squadinsignia ● squidspit ● sunlight_shadow_control ● survival_spawn_chopper ● survivor_bot ● survivor_death_model ● tagrenade_projectile ● tank ● tank_boss ● tank_destruction ● tank_rock ● target_cdaudio ● te_tester ● team_control_point ● team_control_point_master ● team_control_point_round ● team_round_timer ● team_train_watcher ● teleport_vortex ● terror_gamerules ● terror_player_manager ● test_proxytoggle ● tf_ammo_pack ● tf_base_minigame ● tf_bonus_duck_pickup ● tf_bot ● tf_dropped_weapon ● tf_flame ● tf_flame_manager ● tf_gamerules ● tf_gas_manager ● tf_generic_bomb ● tf_glow ● tf_halloween_gift_pickup ● tf_halloween_gift_spawn_location ● tf_halloween_minigame ● tf_halloween_minigame_falling_platforms ● tf_halloween_pickup ● tf_logic_arena ● tf_logic_bonusround ● tf_logic_competitive ● tf_logic_cp_timer ● tf_logic_holiday ● tf_logic_hybrid_ctf_cp ● tf_logic_koth ● tf_logic_mann_vs_machine ● tf_logic_mannpower ● tf_logic_medieval ● tf_logic_minigames ● tf_logic_multiple_escort ● tf_logic_on_holiday ● tf_logic_player_destruction ● tf_logic_robot_destruction ● tf_logic_training_mode ● tf_mann_vs_machine_stats ● tf_merasmus_trick_or_treat_prop ● tf_objective_resource ● tf_pda_expansion_dispenser ● tf_pda_expansion_teleporter ● tf_player_manager ● tf_point_nav_interface ● tf_point_weapon_mimic ● tf_powerup_bottle ● tf_projectile_arrow ● tf_projectile_ball_ornament ● tf_projectile_balloffire ● tf_projectile_cleaver ● tf_projectile_energy_ball ● tf_projectile_energy_ring ● tf_projectile_flare ● tf_projectile_grapplinghook ● tf_projectile_healing_bolt ● tf_projectile_jar ● tf_projectile_jar_gas ● tf_projectile_jar_milk ● tf_projectile_lightningorb ● tf_projectile_mechanicalarmorb ● tf_projectile_pipe ● tf_projectile_pipe_remote ● tf_projectile_rocket ● tf_projectile_sentryrocket ● tf_projectile_spellbats ● tf_projectile_spellfireball ● tf_projectile_spellkartbats ● tf_projectile_spellkartorb ● tf_projectile_spellmeteorshower ● tf_projectile_spellmirv ● tf_projectile_spellpumpkin ● tf_projectile_spellspawnboss ● tf_projectile_spellspawnhorde ● tf_projectile_spellspawnzombie ● tf_projectile_spelltransposeteleport ● tf_projectile_stun_ball ● tf_projectile_syringe ● tf_projectile_throwable ● tf_projectile_throwable_breadmonster ● tf_projectile_throwable_brick ● tf_projectile_throwable_repel ● tf_pumpkin_bomb ● tf_ragdoll ● tf_robot_destruction_robot ● tf_robot_destruction_robot_spawn ● tf_robot_destruction_spawn_group ● tf_spawner ● tf_spell_meteorshowerspawner ● tf_spell_pickup ● tf_target_dummy ● tf_taunt_prop ● tf_team ● tf_teleport_location ● tf_viewmodel ● tf_weapon_base ● tf_weapon_bat ● tf_weapon_bat_fish ● tf_weapon_bat_giftwrap ● tf_weapon_bat_wood ● tf_weapon_bonesaw ● tf_weapon_bottle ● tf_weapon_breakable_sign ● tf_weapon_buff_item ● tf_weapon_builder ● tf_weapon_cannon ● tf_weapon_charged_smg ● tf_weapon_cleaver ● tf_weapon_club ● tf_weapon_compound_bow ● tf_weapon_crossbow ● tf_weapon_drg_pomson ● tf_weapon_fireaxe ● tf_weapon_fists ● tf_weapon_flamethrower ● tf_weapon_flaregun ● tf_weapon_flaregun_revenge ● tf_weapon_grapplinghook ● tf_weapon_grenadelauncher ● tf_weapon_handgun_scout_primary ● tf_weapon_handgun_scout_secondary ● tf_weapon_invis ● tf_weapon_jar ● tf_weapon_jar_gas ● tf_weapon_jar_milk ● tf_weapon_katana ● tf_weapon_knife ● tf_weapon_laser_pointer ● tf_weapon_lunchbox ● tf_weapon_lunchbox_drink ● tf_weapon_mechanical_arm ● tf_weapon_medigun ● tf_weapon_minigun ● tf_weapon_parachute ● tf_weapon_parachute_primary ● tf_weapon_parachute_secondary ● tf_weapon_particle_cannon ● tf_weapon_passtime_gun ● tf_weapon_pda_engineer_build ● tf_weapon_pda_engineer_destroy ● tf_weapon_pda_spy ● tf_weapon_pep_brawler_blaster ● tf_weapon_pipebomblauncher ● tf_weapon_pistol ● tf_weapon_pistol_scout ● tf_weapon_raygun ● tf_weapon_revolver ● tf_weapon_robot_arm ● tf_weapon_rocketlauncher ● tf_weapon_rocketlauncher_airstrike ● tf_weapon_rocketlauncher_directhit ● tf_weapon_rocketlauncher_fireball ● tf_weapon_rocketpack ● tf_weapon_sapper ● tf_weapon_scattergun ● tf_weapon_sentry_revenge ● tf_weapon_shotgun_building_rescue ● tf_weapon_shotgun_hwg ● tf_weapon_shotgun_primary ● tf_weapon_shotgun_pyro ● tf_weapon_shotgun_soldier ● tf_weapon_shovel ● tf_weapon_slap ● tf_weapon_smg ● tf_weapon_sniperrifle ● tf_weapon_sniperrifle_classic ● tf_weapon_sniperrifle_decap ● tf_weapon_soda_popper ● tf_weapon_spellbook ● tf_weapon_stickbomb ● tf_weapon_sword ● tf_weapon_syringegun_medic ● tf_weapon_wrench ● tf_weaponbase_grenade_proj ● tf_weaponbase_melee ● tf_weaponbase_merasmus_grenade ● tf_wearable ● tf_wearable_campaign_item ● tf_wearable_demoshield ● tf_wearable_levelable_item ● tf_wearable_razorback ● tf_wearable_robot_arm ● tf_wearable_vm ● tf_zombie ● tf_zombie_spawner ● training_annotation ● training_prop_dynamic ● trigger_add_or_remove_tf_player_attributes ● trigger_add_tf_player_condition ● trigger_apply_impulse ● trigger_asw_button_area ● trigger_asw_chance ● trigger_asw_computer_area ● trigger_asw_door_area ● trigger_asw_jump ● trigger_asw_marine_knockback ● trigger_asw_marine_position ● trigger_asw_random_target ● trigger_asw_supplies_chatter ● trigger_asw_synup_chatter ● trigger_asw_trigger_area ● trigger_auto ● trigger_auto_crouch ● trigger_bot_tag ● trigger_capture_area ● trigger_catapult ● trigger_cdaudio ● trigger_endsection ● trigger_escape ● trigger_finale ● trigger_hierarchy ● trigger_ignite ● trigger_ignite_arrows ● trigger_paint_cleanser ● trigger_particle ● trigger_passtime_ball ● trigger_physics_trap ● trigger_ping_detector ● trigger_player_respawn_override ● trigger_playerteam ● trigger_portal_button ● trigger_portal_cleanser ● trigger_rd_vault_trigger ● trigger_relay ● trigger_remove_tf_player_condition ● trigger_rpgfire ● trigger_safemoneygather ● trigger_softbarrier ● trigger_soundoperator ● trigger_stun ● trigger_survival_playarea ● trigger_teleport_relative ● trigger_timer_door ● trigger_tractorbeam ● trigger_upgrade_laser_sight ● trigger_vehicle_cargo ● trigger_vphysics_motion ● trigger_waterydeath ● trigger_weapon_dissolve ● trigger_weapon_strip ● trigger_wind ● updateitem1 ● updateitem2 ● upgrade_ammo_explosive ● upgrade_ammo_incendiary ● upgrade_laser_sight ● upgrade_spawn ● vehicle_viewcontroller ● vgui_indicator_panel ● vgui_level_placard_display ● vgui_movie_display ● vgui_mp_lobby_display ● vgui_neurotoxin_countdown ● vgui_slideshow_display ● vgui_world_text_panel ● vomit_particle ● vomitjar_projectile ● water_lod_control ● weapon_30cal ● weapon_adrenaline ● weapon_adrenaline_spawn ● weapon_amerknife ● weapon_ammo_spawn ● weapon_annabelle ● weapon_autoshotgun ● weapon_autoshotgun_spawn ● weapon_bar ● weapon_basebomb ● weapon_basedodgrenade ● weapon_bazooka ● weapon_boomer_claw ● weapon_c96 ● weapon_chainsaw ● weapon_chainsaw_spawn ● weapon_charger_claw ● weapon_citizenpackage ● weapon_citizensuitcase ● weapon_cola_bottles ● weapon_colt ● weapon_csbase_gun ● weapon_cubemap ● weapon_defibrillator ● weapon_defibrillator_spawn ● weapon_dod_base ● weapon_dod_base_gun ● weapon_dod_base_melee ● weapon_dodbaserpg ● weapon_egon ● weapon_fireworkcrate ● weapon_first_aid_kit ● weapon_first_aid_kit_spawn ● weapon_frag_ger ● weapon_frag_ger_live ● weapon_frag_us ● weapon_frag_us_live ● weapon_galil ● weapon_garand ● weapon_gascan ● weapon_gascan_spawn ● weapon_gauss ● weapon_gnome ● weapon_grenade_launcher ● weapon_grenade_launcher_spawn ● weapon_handgrenade ● weapon_hegrenade_spawn ● weapon_hl2mp_base ● weapon_hopwire ● weapon_hornetgun ● weapon_hunter_claw ● weapon_hunting_rifle ● weapon_hunting_rifle_spawn ● weapon_ifm_base ● weapon_ifm_base_camera ● weapon_ifm_steadycam ● weapon_item_spawn ● weapon_jockey_claw ● weapon_k98 ● weapon_k98_scoped ● weapon_knifegg ● weapon_m1carbine ● weapon_m3 ● weapon_melee_spawn ● weapon_mg42 ● weapon_molotov_spawn ● weapon_mp40 ● weapon_mp44 ● weapon_mp5 ● weapon_mp5navy ● weapon_oldmanharpoon ● weapon_oxygentank ● weapon_p228 ● weapon_p38 ● weapon_pain_pills ● weapon_pain_pills_spawn ● weapon_pipe_bomb ● weapon_pipe_bomb_spawn ● weapon_pistol_magnum ● weapon_pistol_magnum_spawn ● weapon_pistol_spawn ● weapon_portal_base ● weapon_portalgun ● weapon_promo_antenna_ball ● weapon_promo_antenna_egg ● weapon_promo_helmet_ball ● weapon_promo_helmet_egg ● weapon_propanetank ● weapon_pschreck ● weapon_pumpshotgun ● weapon_pumpshotgun_spawn ● weapon_rifle ● weapon_rifle_ak47 ● weapon_rifle_ak47_spawn ● weapon_rifle_desert ● weapon_rifle_desert_spawn ● weapon_rifle_m60 ● weapon_rifle_m60_spawn ● weapon_rifle_sg552 ● weapon_rifle_sg552_spawn ● weapon_rifle_spawn ● weapon_riflegren_ger ● weapon_riflegren_ger_live ● weapon_riflegren_us ● weapon_riflegren_us_live ● weapon_satchel ● weapon_scar17 ● weapon_scavenge_item_spawn ● weapon_scout ● weapon_sg550 ● weapon_sg552 ● weapon_shotgun_chrome ● weapon_shotgun_chrome_spawn ● weapon_shotgun_spas ● weapon_shotgun_spas_spawn ● weapon_slam ● weapon_smg ● weapon_smg_mp5 ● weapon_smg_mp5_spawn ● weapon_smg_silenced ● weapon_smg_silenced_spawn ● weapon_smg_spawn ● weapon_smoke_ger ● weapon_smoke_us ● weapon_smoker_claw ● weapon_snark ● weapon_sniper_awp ● weapon_sniper_awp_spawn ● weapon_sniper_military ● weapon_sniper_military_spawn ● weapon_sniper_scout ● weapon_sniper_scout_spawn ● weapon_snowball ● weapon_spade ● weapon_spawn ● weapon_spitter_claw ● weapon_spring ● weapon_striderbuster ● weapon_tank_claw ● weapon_thompson ● weapon_tmp ● weapon_tripmine ● weapon_upgradepack_explosive ● weapon_upgradepack_explosive_spawn ● weapon_upgradepack_incendiary ● weapon_upgradepack_incendiary_spawn ● weapon_usp ● weapon_vomitjar ● weapon_vomitjar_spawn ● weaponbox ● weaponworldmodel ● wheel_of_doom ● wheel_of_doom_spiral ● window_pane ● witch ● worldspawn ● xen_hair ● xen_hull ● xen_plantlight ● xen_spore_large ● xen_spore_medium ● xen_spore_small ● xen_tree ● xen_ttrigger

All games

_firesmoke ● ai_changehintgroup ● ai_sound ● ambient_generic ● beam ● color_correction ● color_correction_volume ● commentary_auto ● entity_blocker ● entityflame ● env_beam ● env_beverage ● env_blood ● env_bubbles ● env_credits ● env_debughistory ● env_detail_controller ● env_entity_dissolver ● env_entity_igniter ● env_entity_maker ● env_explosion ● env_fade ● env_fire ● env_firesensor ● env_firesource ● env_fog_controller ● env_funnel ● env_global ● env_hudhint ● env_instructor_hint ● env_laser ● env_lightglow ● env_message ● env_microphone ● env_muzzleflash ● env_physexplosion ● env_physimpact ● env_physwire ● env_projectedtexture ● env_screenoverlay ● env_shake ● env_soundscape ● env_soundscape_proxy ● env_soundscape_triggerable ● env_spark ● env_splash ● env_sprite ● env_sprite_oriented ● env_sun ● env_tilt ● env_tonemap_controller ● env_tracer ● env_viewpunch ● env_wind ● filter_activator_class ● filter_activator_context ● filter_activator_mass_greater ● filter_activator_model ● filter_activator_name ● filter_activator_team ● filter_base ● filter_damage_type ● filter_enemy ● filter_health ● filter_multi ● fish ● fog_volume ● func_breakable ● func_brush ● func_button ● func_clip_vphysics ● func_conveyor ● func_door ● func_door_rotating ● func_fish_pool ● func_guntarget ● func_illusionary ● func_monitor ● func_movelinear ● func_nav_avoidance_obstacle ● func_nav_blocker ● func_physbox ● func_plat ● func_platrot ● func_precipitation ● func_precipitation_blocker ● func_proprrespawnzone ● func_pushable ● func_rot_button ● func_rotating ● func_tanktrain ● func_timescale ● func_trackautochange ● func_trackchange ● func_tracktrain ● func_train ● func_traincontrols ● func_vehicleclip ● func_wall ● func_wall_toggle ● func_water ● game_end ● game_gib_manager ● game_player_equip ● game_ragdoll_manager ● game_text ● game_zone_player ● grenade ● handle_dummy ● handle_test ● info_constraint_anchor ● info_game_event_proxy ● info_ladder_dismount ● info_landmark ● info_null ● info_particle_system ● info_particle_target ● info_player_deathmatch ● info_player_start ● info_projecteddecal ● info_target ● info_target_instructor_hint ● info_teleport_destination ● instanced_scripted_scene ● item_sodacan ● keyframe_rope ● keyframe_track ● light_directional ● light_dynamic ● light_environment ● light_spot ● logic_achievement ● logic_active_autosave ● logic_auto ● logic_autosave ● logic_branch ● logic_branch_listener ● logic_case ● logic_collision_pair ● logic_compare ● logic_game_event ● logic_lineto ● logic_measure_movement ● logic_navigation ● logic_playerproxy ● logic_proximity ● logic_relay ● logic_scene_list_manager ● logic_script ● logic_timer ● math_colorblend ● math_counter ● math_remap ● momentary_rot_button ● move_keyframed ● multisource ● path_corner ● path_corner_crash ● path_track ● phys_ballsocket ● phys_constraint ● phys_hinge ● phys_keepupright ● phys_lengthconstraint ● phys_magnet ● phys_motor ● phys_pulleyconstraint ● phys_ragdollconstraint ● phys_ragdollmagnet ● phys_slideconstraint ● phys_spring ● phys_thruster ● phys_torque ● physics_entity_solver ● player ● player_loadsaved ● point_anglesensor ● point_angularvelocitysensor ● point_broadcastclientcommand ● point_camera ● point_clientcommand ● point_commentary_node ● point_commentary_viewpoint ● point_enable_motion_fixup ● point_entity_finder ● point_gamestats_counter ● point_hurt ● point_message ● point_proximity_sensor ● point_push ● point_servercommand ● point_teleport ● point_template ● point_velocitysensor ● point_worldtext ● prop_door_rotating ● prop_dynamic ● prop_dynamic_ornament ● prop_physics ● prop_physics_override ● prop_physics_respawnable ● prop_ragdoll ● prop_ragdoll_attached ● script_nav_blocker ● script_trigger_hurt ● script_trigger_multiple ● script_trigger_once ● script_trigger_push ● scripted_item_drop ● scripted_scene ● scripted_sequence ● sky_camera ● soundent ● spark_shower ● spotlight_end ● tanktrain_ai ● tanktrain_aitarget ● team_manager ● test_effect ● trigger ● trigger_active_weapon_detect ● trigger_autosave ● trigger_brush ● trigger_callback ● trigger_changelevel ● trigger_fog ● trigger_gravity ● trigger_hurt ● trigger_impact ● trigger_look ● trigger_multiple ● trigger_once ● trigger_proximity ● trigger_push ● trigger_remove ● trigger_serverragdoll ● trigger_soundscape ● trigger_teleport ● trigger_togglesave ● trigger_tonemap ● trigger_transition ● viewmodel ● waterbullet