Entity availability overview (Source 2)
Generated from lists on [1] and [2] and compared to all Valve Source games combined (those on Entity availability overview)
Unique to game
Half-Life: Alyx
ai_attached_item_manager ● ai_faction_relationship ● ai_foot_sweep ● ai_markup_hlvr ● barnacle_grab_trigger ● base_vr_hand_attachment ● baseanimating ● baseanimating_overlay ● combine_attached_armor_prop ● devtest_hierarchy ● devtest_hierarchy2 ● devtest_hierarchy_child ● dry_erase_board_trigger ● env_clock ● env_spherical_vignette ● env_time_of_day ● explode_handle ● explode_piece ● filter_vr_grenade ● func_combine_barrier ● func_distance_occluder ● func_dry_erase_board ● func_hlvr_nav_markup ● func_l4d_nav_markup ● func_nav_markup_citadel ● func_procedural_spawn_volume ● func_tank_gatling ● ghost_actor ● ghost_speaker ● hand_use_controller ● hand_use_controller_shared ● haptic_relay ● hl_prop_vr_hand ● hl_vr_accessibility ● hl_vr_environmental_interaction ● hl_vr_environmental_interaction_volume ● hl_vr_teleport_controller ● hl_vr_teleport_viewpoint ● hl_vr_weapon_switch_panel ● hlvr_clip_base ● hlvr_console_lerp_object ● hlvr_flashlight_attachment ● hlvr_flashlight_hologram_attachment ● hlvr_gravity_glove_ammo_panel ● hlvr_guided_missle ● hlvr_hand_item_holder ● hlvr_holo_hacking_intro_model ● hlvr_holo_hacking_plug_trigger ● hlvr_inventoryitem_base ● hlvr_multitool ● hlvr_photo_mode_picture ● hlvr_piano ● hlvr_piano_hand_trigger ● hlvr_piano_key_model ● hlvr_prop_alyxwatch ● hlvr_prop_calibration_target ● hlvr_prop_renderable_glove ● hlvr_shotgun_ammo_counter ● hlvr_shotgun_slide_interactable ● hlvr_slide_interactable ● hlvr_teleport_renderables ● hlvr_tripmine_hacking_aperture ● hlvr_tripmine_wall ● hlvr_upgrade_hopper ● hlvr_vault_tractor_beam_console ● hlvr_vault_tractor_beam_console_lever ● hlvr_weapon_base ● hlvr_weapon_crowbar ● hlvr_weapon_crowbar_physics ● hlvr_weapon_energygun ● hlvr_weapon_module ● hlvr_weapon_radio ● hlvr_weapon_rapidfire ● hlvr_weapon_rapidfire_ammo_capsule ● hlvr_weapon_rapidfire_bullets_manager ● hlvr_weapon_rapidfire_energy_ball ● hlvr_weapon_rapidfire_extended_magazine ● hlvr_weapon_rapidfire_tag_dart ● hlvr_weapon_rapidfire_tag_marker ● hlvr_weapon_rapidfire_upgrade_model ● hlvr_weapon_shotgun ● hlvr_weaponmodule_guidedmissle ● hlvr_weaponmodule_guidedmissle_cluster ● hlvr_weaponmodule_itemproxy ● hlvr_weaponmodule_physcannon ● hlvr_weaponmodule_rapidfire ● hlvr_weaponmodule_ricochet ● hlvr_weaponmodule_snark ● hlvr_weaponmodule_zapper ● hlvr_weaponswitch_controller ● hlvr_weaponswitch_controller_model ● info_hlvr_equip_player ● info_hlvr_holo_hacking_plug ● info_hlvr_holo_hacking_spawn_target ● info_hlvr_offscreen_particle_texture ● info_hlvr_toner_junction ● info_hlvr_toner_path ● info_hlvr_toner_path_node ● info_hlvr_toner_port ● info_offscreen_movie_texture ● info_procedural_spawn_manager ● info_procedural_spawn_subgroup ● info_procedural_spawn_target ● info_procedural_spawn_template ● info_quest_dialog ● info_teleport_magnet ● item_ammo_flechette ● item_ammo_uranium ● item_combine_console ● item_combine_tank_locker ● item_health_station_charger ● item_healthcharger_DEPRECATED ● item_healthcharger_internals ● item_healthcharger_reservoir ● item_healthvial_DEPRECATED ● item_hlvr_clip_energygun ● item_hlvr_clip_energygun_multiple ● item_hlvr_clip_rapidfire ● item_hlvr_clip_shotgun_multiple ● item_hlvr_clip_shotgun_shellgroup ● item_hlvr_clip_shotgun_shells_pair ● item_hlvr_clip_shotgun_single ● item_hlvr_combine_console_rack ● item_hlvr_combine_console_tank ● item_hlvr_crafting_currency_large ● item_hlvr_crafting_currency_small ● item_hlvr_grenade_bomb ● item_hlvr_grenade_frag ● item_hlvr_grenade_frag_DEPRECATED ● item_hlvr_grenade_remote_sticky ● item_hlvr_grenade_sticky ● item_hlvr_grenade_stun_rapidfire ● item_hlvr_grenade_xen ● item_hlvr_headcrab_gland ● item_hlvr_health_station_vial ● item_hlvr_multitool ● item_hlvr_prop_ammobag ● item_hlvr_prop_battery ● item_hlvr_prop_discovery ● item_hlvr_prop_flashlight ● item_hlvr_weapon_energygun ● item_hlvr_weapon_grabbity_glove ● item_hlvr_weapon_grabbity_slingshot ● item_hlvr_weapon_radio ● item_hlvr_weapon_rapidfire ● item_hlvr_weapon_shotgun ● item_hlvr_weapon_tripmine ● light_directional_s1 ● light_s1 ● light_spot_s1 ● logic_door_barricade ● logic_handsup_listener ● logic_player_volume_tracker ● markup_group ● npc_grenade_spy ● npc_headcrab_armored ● npc_headcrab_runner ● npc_hunter_invincible ● npc_manhack_attached ● npc_proxy ● npc_quest_citizen ● npc_reviver_storm ● npc_rollergrenade ● npc_transitiongraphtest ● npc_turret_ceiling_pulse ● npc_turret_citizen ● npc_vr_citizen_female ● npc_vr_citizen_male ● npc_zombie_blind ● player_backpack ● point_aimat ● point_clientui_world_movie_panel ● point_entity_fader ● point_grabbable ● point_hint_ui ● point_hlvr_player_input_modifier ● point_hlvr_strip_player ● point_hmd_anchor ● point_imposter_set ● point_lightmodifier ● point_player_speak ● point_quest_goal ● point_render_attr_curve ● point_training_gravity_gloves ● point_vort_energy ● point_vr_anchor_override ● point_zombie_noise_generator ● procspawn_bias_linetoplayer ● prop_animating_breakable ● prop_animinteractable ● prop_backpack ● prop_combine_sticky_ball ● prop_dart ● prop_door_rotating_physics ● prop_dry_erase_marker ● prop_explode ● prop_explode_field ● prop_fixed ● prop_grabbity_gloves ● prop_grabbity_slingshot ● prop_handpose ● prop_hlvr_circuit_puzzle ● prop_hlvr_crafting_station ● prop_hlvr_crafting_station_console ● prop_hlvr_holo_hacking_base ● prop_hlvr_holo_hacking_core_search ● prop_hlvr_holo_hacking_core_search_core ● prop_hlvr_holo_hacking_core_search_enemy ● prop_hlvr_holo_hacking_point_drag ● prop_hlvr_holo_hacking_point_match ● prop_hlvr_holo_hacking_point_match_core ● prop_hlvr_holo_hacking_point_search ● prop_hlvr_holo_hacking_point_search_globe ● prop_hlvr_holo_hacking_rod_pull ● prop_hlvr_holo_hacking_sphere_trace ● prop_hmd_avatar ● prop_item_healthvial_capsule ● prop_laser_puzzle_emitter ● prop_laser_puzzle_mirror ● prop_laser_puzzle_receiver ● prop_laser_puzzle_splitter ● prop_npc_bottle ● prop_physics_interactive ● prop_reviver_heart ● prop_russell_headset ● prop_sticky_note ● prop_teleporttarget ● prop_vr_hand ● prop_vr_tracked_object ● prop_welded_physics ● prop_welded_physics_target ● prop_welded_physics_to_target ● prop_zipline ● reflex_sights ● refpt_authoring_controller ● runner_electric_spit ● save_photogrammetry_anchor ● trigger_blind_zombie_player_teleport ● trigger_blind_zombie_player_touch ● trigger_blind_zombie_sound_area ● trigger_blind_zombie_wander_area ● trigger_combine_tank ● trigger_crafting_station_object_placement ● trigger_flashlight_hologram_touch ● trigger_foliage_interaction ● trigger_player_out_of_ammo ● trigger_player_peephole ● trigger_resource_analyzer ● trigger_traversal_base ● trigger_traversal_base_tp_interrupt ● trigger_traversal_invalid_spot ● trigger_traversal_modifier ● trigger_traversal_modifier_to_line ● trigger_traversal_no_teleport ● trigger_traversal_tp_interrupt ● trigger_turret_citizen_battery ● trigger_xen_flora_intercept ● trigger_xen_foliage_interaction ● trigger_zap_module ● tripmine_throw_trigger ● tripmine_trigger ● tripmine_warning_trigger ● vr_barnacle_tp_interrupt ● vr_hand_model_override ● vr_temporary_platform ● vr_tripmine_tp_interrupt ● weapon_charger_melee ● weapon_heavymg ● weapon_spygrenade ● worldui_interact_controller ● xen_blind_zombie_spores ● xen_flora_animatedmover ● xen_foliage ● xen_foliage_bloater ● xen_foliage_grenade_spawner ● xen_foliage_grenade_spawner_belly ● xen_foliage_turret ● xen_foliage_turret_projectile ● xen_hearing_flower
Counter-Strike 2
ai_nav_link_area ● baseanimgraph ● baseflex ● cable_dynamic ● citadel_snd_opvar_set_obb ● cs_minimap_boundary ● cs_player_controller ● csgo_viewmodel ● env_cs_place ● env_decal ● env_particle_glow ● env_player_visibility ● env_tonemap_controller2 ● filter_activator_attribute_int ● func_mover ● func_nav_markup_game ● info_bomb_target_hint_A ● info_bomb_target_hint_B ● info_nav_space ● info_target_server_only ● light_barn ● light_omni2 ● light_rect ● logic_distance_check ● observer ● path_mover ● path_node_mover ● path_particle_rope_clientside ● path_simple ● phys_hinge_local ● phys_splineconstraint ● phys_wheelconstraint ● plat_trigger ● player_controller ● player_spray_decal ● point_camera_vertical_fov ● point_childmodifier ● point_nav_walkable ● point_pulse ● point_script ● root ● snd_event_orientedbox ● snd_event_path_corner ● snd_event_point ● snd_event_sphere ● snd_opvar_set_auto_room ● snd_opvar_set_path_corner ● snd_opvar_set_point_base ● snd_opvar_set_wind_obb ● snd_sound_area_base ● snd_sound_area_obb ● snd_sound_area_sphere ● snd_soundscape ● snd_soundscape_proxy ● snd_soundscape_triggerable ● spawnpoint ● team_intro_counterterrorist ● team_intro_terrorist ● team_select_counterterrorist ● team_select_terrorist ● trigger_buoyancy ● trigger_fan ● trigger_game_event ● trigger_hostage_reset ● trigger_tripwire ● tripwirefire_projectile ● weapon_csbase ● weapon_cz75a ● weapon_m4a1_silencer ● weapon_mp5sd ● weapon_revolver ● weapon_tripwirefire ● weapon_usp_silencer ● wingman_intro_counterterrorist ● wingman_intro_terrorist
Unique to set of games
Not in any Valve
Source game but is in
Counter-Strike 2 and
Half-Life: Alyx
_dummyBaseFireClass ● basemodelentity ● env_combined_light_probe_volume ● env_cubemap ● env_cubemap_box ● env_cubemap_fog ● env_gradient_fog ● env_instructor_vr_hint ● env_light_probe_volume ● env_sky ● env_volumetric_fog_controller ● env_volumetric_fog_volume ● filter_los ● filter_proximity ● func_clip_interaction_layer ● func_electrified_volume ● func_ladder ● func_nav_markup ● func_physical_button ● func_shatterglass ● hl_vr_texture_based_animatable ● info_data ● info_dynamic_shadow_hint ● info_dynamic_shadow_hint_box ● info_offscreen_panorama_texture ● info_spawngroup_landmark ● info_spawngroup_load_unload ● info_visibility_box ● info_world_layer ● item_generic ● item_generic_trigger_helper ● light_omni ● light_ortho ● logic_distance_autosave ● logic_gameevent_listener ● logic_multilight_proxy ● logic_npc_counter_aabb ● logic_npc_counter_obb ● logic_npc_counter_radius ● markup_volume ● markup_volume_tagged ● markup_volume_with_ref ● path_particle_rope ● phys_genericconstraint ● point_clientui_dialog ● point_clientui_world_panel ● point_clientui_world_text_panel ● point_instructor_event ● point_prefab ● point_soundevent ● point_value_remapper ● post_processing_volume ● shatterglass_shard ● skybox_reference ● snd_event_alignedbox ● snd_event_param ● snd_opvar_set ● snd_opvar_set_aabb ● snd_opvar_set_obb ● snd_opvar_set_point ● snd_stack_save ● trigger_detect_bullet_fire ● trigger_detect_explosion ● trigger_lerp_object ● trigger_physics ● trigger_snd_sos_opvar ● worldent
Is in some Valve
Source game and also in
Half-Life: Alyx
_plasma ● ai_ally_speech_manager ● ai_battle_line ● ai_changetarget ● ai_goal_actbusy ● ai_goal_actbusy_queue ● ai_goal_assault ● ai_goal_fightfromcover ● ai_goal_follow ● ai_goal_lead ● ai_goal_lead_weapon ● ai_goal_police ● ai_goal_standoff ● ai_hint ● ai_network ● ai_relationship ● ai_script_conditions ● ai_speechfilter ● aiscripted_schedule ● aitesthull ● apc_missile ● assault_assaultpoint ● assault_rallypoint ● basehlcombatweapon ● bounce_bomb ● bullseye_strider_focus ● combine_bouncemine ● combine_mine ● crossbow_bolt ● cycler_actor ● cycler_flex ● env_airstrike_indoors ● env_airstrike_outdoors ● env_dof_controller ● env_dustpuff ● env_effectscript ● env_gunfire ● env_headcrabcanister ● env_laserdot ● env_particle_performance_monitor ● env_particlelight ● env_player_surface_trigger ● env_rotorshooter ● env_rotorwash_emitter ● env_screeneffect ● env_shooter ● env_texturetoggle ● env_zoom ● floorturret_tipcontroller ● func_areaportal ● func_areaportalwindow ● func_button_timed ● func_dustcloud ● func_dustmotes ● func_healthcharger ● func_ladderendpoint ● func_lod ● func_occluder ● func_tank ● func_tank_combine_cannon ● func_tankairboatgun ● func_tankapcrocket ● func_tanklaser ● func_tankmortar ● func_tankphyscannister ● func_tankpulselaser ● func_tankrocket ● func_water_analog ● game_player_team ● game_score ● game_ui ● game_weapon_manager ● generic_actor ● gib ● gibshooter ● grenade_ar2 ● grenade_helicopter ● grenade_spit ● helicopter_chunk ● hl2_gamerules ● hunter_flechette ● info_apc_missile_hint ● info_darknessmode_lightsource ● info_hint ● info_intermission ● info_node ● info_node_air ● info_node_air_hint ● info_node_climb ● info_node_hint ● info_node_link ● info_node_link_controller ● info_npc_spawn_destination ● info_overlay_accessor ● info_radial_link_controller ● info_remarkable ● info_snipertarget ● info_target_command_point ● info_target_gunshipcrash ● info_target_helicopter_crash ● infodecal ● item_ammo_357 ● item_ammo_357_large ● item_ammo_ar2 ● item_ammo_ar2_altfire ● item_ammo_ar2_large ● item_ammo_crate ● item_ammo_crossbow ● item_ammo_pistol ● item_ammo_pistol_large ● item_ammo_smg1 ● item_ammo_smg1_large ● item_ar2_grenade ● item_battery ● item_box_buckshot ● item_box_flare_rounds ● item_box_sniper_rounds ● item_dynamic_resupply ● item_flare_round ● item_healthcharger ● item_healthkit ● item_healthvial ● item_item_crate ● item_rpg_round ● item_suit ● material_modify_control ● monster_generic ● mortarshell ● npc_alyx ● npc_antlion ● npc_antlion_template_maker ● npc_antlionguard ● npc_apcdriver ● npc_barnacle ● npc_barnacle_tongue_tip ● npc_barney ● npc_bullseye ● npc_citizen ● npc_clawscanner ● npc_combine ● npc_combine_s ● npc_combinedropship ● npc_combinegunship ● npc_concussiongrenade ● npc_crow ● npc_cscanner ● npc_dog ● npc_eli ● npc_enemyfinder ● npc_enemyfinder_combinecannon ● npc_fastzombie ● npc_furniture ● npc_grenade_bugbait ● npc_grenade_frag ● npc_handgrenade ● npc_headcrab ● npc_headcrab_black ● npc_headcrab_fast ● npc_heli_avoidbox ● npc_heli_avoidsphere ● npc_heli_nobomb ● npc_helicopter ● npc_helicoptersensor ● npc_hunter ● npc_kleiner ● npc_magnusson ● npc_maker ● npc_manhack ● npc_metropolice ● npc_pigeon ● npc_poisonzombie ● npc_rollermine ● npc_seagull ● npc_sniper ● npc_strider ● npc_template_maker ● npc_turret_ceiling ● npc_turret_floor ● npc_vehicledriver ● npc_vortigaunt ● npc_zombie ● npc_zombine ● phys_convert ● physics_cannister ● physics_npc_solver ● player_manager ● player_pickup ● player_speedmod ● player_weaponstrip ● point_antlion_repellant ● point_bonusmaps_accessor ● point_flesh_effect_target ● point_playermoveconstraint ● point_posecontroller ● point_spotlight ● point_tesla ● point_viewcontrol ● postprocess_controller ● prop_dropship_container ● prop_talker ● prop_vehicle ● prop_vehicle_apc ● prop_vehicle_driveable ● prop_vehicle_jeep ● proto_sniper ● raggib ● reserved_spot ● rope_anchor ● rpg_missile ● scripted_sentence ● shadow_control ● simple_physics_brush ● simple_physics_prop ● sniperbullet ● sparktrail ● spraycan ● target_changegravity ● test_traceline ● trigger_hurt_ghost ● trigger_playermovement ● vgui_screen ● vgui_screen_team ● vort_charge_token ● vort_effect_dispel ● vortex_controller ● weapon_357 ● weapon_alyxgun ● weapon_ar2 ● weapon_bugbait ● weapon_crossbow ● weapon_crowbar ● weapon_frag ● weapon_physcannon ● weapon_pistol ● weapon_rpg ● weapon_shotgun ● weapon_smg1 ● weapon_stunstick ● world_items
Is in some Valve
Source game and also in
Counter-Strike 2
breachcharge_projectile ● bumpmine_projectile ● chicken ● cs_gamerules ● cs_player_manager ● cs_team_manager ● decoy_projectile ● dynamic_prop ● env_glow ● env_sprite_clientside ● flashbang_projectile ● funCBaseFlex ● func_bomb_target ● func_buyzone ● func_footstep_control ● func_hostage_rescue ● func_useableladder ● game_money ● hegrenade_projectile ● hostage_entity ● inferno ● info_deathmatch_spawn ● info_hostage_rescue_zone_hint ● info_hostage_spawn ● info_map_parameters ● info_player_counterterrorist ● info_player_ping ● info_player_terrorist ● item_assaultsuit ● item_cutters ● item_defuser ● item_heavyassaultsuit ● item_kevlar ● logic_choreographed_scene ● logic_eventlistener ● mapvetopick_controller ● molotov_projectile ● momentary_door ● move_rope ● physics_prop_ragdoll ● planted_c4 ● point_give_ammo ● predicted_viewmodel ● prop_dynamic_override ● prop_physics_multiplayer ● smokegrenade_projectile ● trigger_bomb_reset ● vote_controller ● weapon_ak47 ● weapon_aug ● weapon_awp ● weapon_basecsgrenade ● weapon_bizon ● weapon_breachcharge ● weapon_bumpmine ● weapon_c4 ● weapon_cs_base ● weapon_deagle ● weapon_decoy ● weapon_elite ● weapon_famas ● weapon_fists ● weapon_fiveseven ● weapon_flashbang ● weapon_g3sg1 ● weapon_galilar ● weapon_glock ● weapon_healthshot ● weapon_hegrenade ● weapon_hkp2000 ● weapon_incgrenade ● weapon_knife ● weapon_m249 ● weapon_m4a1 ● weapon_mac10 ● weapon_mag7 ● weapon_melee ● weapon_molotov ● weapon_mp7 ● weapon_mp9 ● weapon_negev ● weapon_nova ● weapon_p250 ● weapon_p90 ● weapon_sawedoff ● weapon_scar20 ● weapon_sg556 ● weapon_shield ● weapon_smokegrenade ● weapon_ssg08 ● weapon_tablet ● weapon_tagrenade ● weapon_taser ● weapon_tec9 ● weapon_ump45 ● weapon_xm1014 ● weapon_zone_repulsor ● wearable_item
Entities in some Valve
Source game and not in
Counter-Strike 2 nor
Half-Life: Alyx
All games
_firesmoke ● ai_changehintgroup ● ai_sound ● ambient_generic ● beam ● color_correction ● color_correction_volume ● commentary_auto ● entity_blocker ● entityflame ● env_beam ● env_beverage ● env_blood ● env_bubbles ● env_credits ● env_debughistory ● env_detail_controller ● env_entity_dissolver ● env_entity_igniter ● env_entity_maker ● env_explosion ● env_fade ● env_fire ● env_firesensor ● env_firesource ● env_fog_controller ● env_funnel ● env_global ● env_hudhint ● env_instructor_hint ● env_laser ● env_lightglow ● env_message ● env_microphone ● env_muzzleflash ● env_physexplosion ● env_physimpact ● env_physwire ● env_projectedtexture ● env_screenoverlay ● env_shake ● env_soundscape ● env_soundscape_proxy ● env_soundscape_triggerable ● env_spark ● env_splash ● env_sprite ● env_sprite_oriented ● env_sun ● env_tilt ● env_tonemap_controller ● env_tracer ● env_viewpunch ● env_wind ● filter_activator_class ● filter_activator_context ● filter_activator_mass_greater ● filter_activator_model ● filter_activator_name ● filter_activator_team ● filter_base ● filter_damage_type ● filter_enemy ● filter_health ● filter_multi ● fish ● fog_volume ● func_breakable ● func_brush ● func_button ● func_clip_vphysics ● func_conveyor ● func_door ● func_door_rotating ● func_fish_pool ● func_guntarget ● func_illusionary ● func_monitor ● func_movelinear ● func_nav_avoidance_obstacle ● func_nav_blocker ● func_physbox ● func_plat ● func_platrot ● func_precipitation ● func_precipitation_blocker ● func_proprrespawnzone ● func_pushable ● func_rot_button ● func_rotating ● func_tanktrain ● func_timescale ● func_trackautochange ● func_trackchange ● func_tracktrain ● func_train ● func_traincontrols ● func_vehicleclip ● func_wall ● func_wall_toggle ● func_water ● game_end ● game_gib_manager ● game_player_equip ● game_ragdoll_manager ● game_text ● game_zone_player ● grenade ● handle_dummy ● handle_test ● info_constraint_anchor ● info_game_event_proxy ● info_ladder_dismount ● info_landmark ● info_null ● info_particle_system ● info_particle_target ● info_player_deathmatch ● info_player_start ● info_projecteddecal ● info_target ● info_target_instructor_hint ● info_teleport_destination ● instanced_scripted_scene ● item_sodacan ● keyframe_rope ● keyframe_track ● light_directional ● light_dynamic ● light_environment ● light_spot ● logic_achievement ● logic_active_autosave ● logic_auto ● logic_autosave ● logic_branch ● logic_branch_listener ● logic_case ● logic_collision_pair ● logic_compare ● logic_game_event ● logic_lineto ● logic_measure_movement ● logic_navigation ● logic_playerproxy ● logic_proximity ● logic_relay ● logic_scene_list_manager ● logic_script ● logic_timer ● math_colorblend ● math_counter ● math_remap ● momentary_rot_button ● move_keyframed ● multisource ● path_corner ● path_corner_crash ● path_track ● phys_ballsocket ● phys_constraint ● phys_hinge ● phys_keepupright ● phys_lengthconstraint ● phys_magnet ● phys_motor ● phys_pulleyconstraint ● phys_ragdollconstraint ● phys_ragdollmagnet ● phys_slideconstraint ● phys_spring ● phys_thruster ● phys_torque ● physics_entity_solver ● player ● player_loadsaved ● point_anglesensor ● point_angularvelocitysensor ● point_broadcastclientcommand ● point_camera ● point_clientcommand ● point_commentary_node ● point_commentary_viewpoint ● point_enable_motion_fixup ● point_entity_finder ● point_gamestats_counter ● point_hurt ● point_message ● point_proximity_sensor ● point_push ● point_servercommand ● point_teleport ● point_template ● point_velocitysensor ● point_worldtext ● prop_door_rotating ● prop_dynamic ● prop_dynamic_ornament ● prop_physics ● prop_physics_override ● prop_physics_respawnable ● prop_ragdoll ● prop_ragdoll_attached ● script_nav_blocker ● script_trigger_hurt ● script_trigger_multiple ● script_trigger_once ● script_trigger_push ● scripted_item_drop ● scripted_scene ● scripted_sequence ● sky_camera ● soundent ● spark_shower ● spotlight_end ● tanktrain_ai ● tanktrain_aitarget ● team_manager ● test_effect ● trigger ● trigger_active_weapon_detect ● trigger_autosave ● trigger_brush ● trigger_callback ● trigger_changelevel ● trigger_fog ● trigger_gravity ● trigger_hurt ● trigger_impact ● trigger_look ● trigger_multiple ● trigger_once ● trigger_proximity ● trigger_push ● trigger_remove ● trigger_serverragdoll ● trigger_soundscape ● trigger_teleport ● trigger_togglesave ● trigger_tonemap ● trigger_transition ● viewmodel ● waterbullet