tf_logic_player_destruction
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Class hierarchy |
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CTFPlayerDestructionLogic |
tf_logic_player_destruction.cpp |
tf_logic_player_destruction
is a point entity available in Team Fortress 2.
It is the master control entity for the Player Destruction gamemode.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Prop Model Name (prop_model_name) <model path>
- Model of prop that drops from player on death
- Prop Drop Sound (prop_drop_sound) <sound>
- Sound when player drops prop
- Prop Pickup Sound (prop_pickup_sound) <sound>
- Sound when player picks up prop
- Blue Respawn Time (blue_respawn_time) <float>
- The base respawn time for BLU team
- Red Respawn Time (red_respawn_time) <float>
- The base respawn time for RED team
- Min Points (min_points) <integer>
- The minimum points to win
- Points Per Player (points_per_player) <integer>
- How many points to increase the max points by per player
- Finale Length (finale_length) <float>
- The amount of time from after max score is reached a team will win
- HUD Res File (res_file) <string>
- What res file to use for the HUD
- Flag Reset Delay (in seconds) (flag_reset_delay) <integer>
- Length of time (in seconds) before a dropped flag resets
- Heal Distance (heal_distance) <integer>
- The distance for the team leader's ability to heal teammates
Inputs
- ScoreRedPoints
- Score points for red.
- ScoreBluePoints
- Score points for blue.
- EnableMaxScoreUpdating
- Allow the max score to update based on player count.
- DisableMaxScoreUpdating
- Disallow the max score from updating based on player count.
- SetCountdownTimer <integer>
- Set the countdown time and start the timer.
- SetCountdownImage <string>
- Set the countdown image.
- SetFlagResetDelay <integer>
- Set the length of time (in seconds) before a dropped flag resets.
- SetPointsOnPlayerDeath <integer>
- Set number of points per flag dropped upon player death.
Outputs
- OnBlueHitMaxPoints
- Sent when Blue hits the max points.
- OnRedHitMaxPoints
- Sent when Red hits the max points.
- OnBlueLeaveMaxPoints
- Sent when blue goes from max points to fewer.
- OnRedLeaveMaxPoints
- Sent when red goes from max points to fewer.
- OnBlueHitZeroPoints
- Sent when Blue hits 0 points.
- OnRedHitZeroPoints
- Sent when Red hits 0 points
- OnBlueHasPoints
- Sent when Blue goes from 0 to any points
- OnRedHasPoints
- Sent when Red goes from 0 to any points
- OnRedFinalePeriodEnd
- Sent when the red finale period ends.
- OnBlueFinalePeriodEnd
- Sent when the blue finale period ends.
- OnRedFirstFlagStolen
- Sent when red's first flag gets stolen.
- OnRedFlagStolen
- Sent when a flag gets stolen from red.
- OnRedLastFlagReturned
- Sent when red's last stolen flag gets returned.
- OnBlueFirstFlagStolen
- Sent when blue's first flag gets stolen.
- OnBlueFlagStolen
- Sent when a flag gets stolen from blue.
- OnBlueLastFlagReturned
- Sent when blue's last stolen flag gets returned.
- OnRedScoreChanged <float>
- Sent when score changes. Is a value representing total progress from 0–1.
- OnBlueScoreChanged <float>
- Sent when score changes. Is a value representing total progress from 0–1.
- OnCountdownTimerExpired
- Sent when the countdown timer expires.