env_screeneffect
Class hierarchy |
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CEnvScreenEffect |
env_screenoverlay.cpp
|
env_screeneffect
is a point entity available in all Source games. It allows screenspace effects to be played on the player's view.
Bug:Does not function in . [todo tested in?]
Bug:Causes a memory leak in by spamming garbage data to the console, do not use this entity for that game! [todo tested in?]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Effect Type
(type)
<choices> - Which effect to use.
- 0: Advisor Stun
- 1: Intro Blur
- 2: Groggy Vision
Inputs
StartEffect
<float>- Start the effect with the duration in seconds as the passed parameter.
StopEffect
<float>- Fade out the effect over the duration in seconds as the passed parameter.