env_screeneffect
		
		
		
		
		
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Bug:Does not function in 
 Team Fortress 2 and 
 Portal 2.
Bug:Causes a memory leak in 
 Left 4 Dead 2 by spamming garbage data to the console, do not use this entity for that game!
Bug:Effects will not work properly if func_reflective_glass or water with planar reflections is in player's field of view. env_fade also can't hide everything at such moment. Example.  (tested in: 
,
,
,
)
		
	
| CEnvScreenEffect | 
env_screeneffect  is a   logical entity  available in all 
 Source games. It allows screenspace effects to be played on the player's view.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Effect Type (type) <choices>
 - Which effect to use.
- 0: Advisor Stun
 - 1: Intro Blur
 - 2: Groggy Vision
 
 
Inputs
- StartEffect <float>
 - Start the effect with the duration in seconds as the passed parameter.
 
- StopEffect <float>
 - Fade out the effect over the duration in seconds as the passed parameter.