env_screeneffect
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Bug:Does not function in
Team Fortress 2 and
Portal 2.
Bug:Causes a memory leak in
Left 4 Dead 2 by spamming garbage data to the console, do not use this entity for that game!
Bug:Effects will not work properly if func_reflective_glass or water with planar reflections is in player's field of view. env_fade also can't hide everything at such moment. Example. (tested in:
,
,
,
)


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CEnvScreenEffect |
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env_screeneffect
is a logical entity available in all Source games. It allows screenspace effects to be played on the player's view.










Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Effect Type (type) <choices>
- Which effect to use.
- 0: Advisor Stun
- 1: Intro Blur
- 2: Groggy Vision
Inputs
- StartEffect <float >
- Start the effect with the duration in seconds as the passed parameter.
- StopEffect <float >
- Fade out the effect over the duration in seconds as the passed parameter.