predicted_viewmodel
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Warning:The {{{game}}} parameter is inconsistent with the name defined by the {{bms12}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Black Mesa.
Warning:The {{{game1}}} parameter is inconsistent with the name defined by the {{hl2dm}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Half-Life 2: Deathmatch.
Warning:The {{{game2}}} parameter is inconsistent with the name defined by the {{portal2}} template. This can most likely be fixed by setting the value of the {{{game2}}} parameter to Portal 2.
Warning:The {{{game3}}} parameter is inconsistent with the name defined by the {{css}} template. This can most likely be fixed by setting the value of the {{{game3}}} parameter to Counter-Strike: Source.
Warning:The {{{game4}}} parameter is inconsistent with the name defined by the {{l4ds}} template. This can most likely be fixed by setting the value of the {{{game4}}} parameter to Left 4 Dead series.
Warning:The {{{game5}}} parameter is inconsistent with the name defined by the {{hldms}} template. This can most likely be fixed by setting the value of the {{{game5}}} parameter to Half-Life Deathmatch: Source.
Important:This is a preserved entity in.

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CPredictedViewModel |
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predicted_viewmodel
is a point entity available in Black Mesa,
Half-Life 2: Deathmatch,
Portal 2,
Counter-Strike: Source,
Left 4 Dead series, and
Half-Life Deathmatch: Source.






This entity is basically copy of viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.

- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
See also
- Viewmodel - base viewmodel entity
- blackmesa_viewmodel - viewmodel entity from
Black Mesa