predicted_viewmodel

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Class hierarchy
CPredictedViewModel
CBaseViewModel
CBaseAnimating
CBaseEntity
predicted_viewmodel.cpp

predicted_viewmodel is a point entity available in Black Mesa Black Mesa, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, Portal 2 Portal 2, Counter-Strike: Source Counter-Strike: Source, Left 4 Dead series Left 4 Dead series, and Half-Life Deathmatch: Source Half-Life Deathmatch: Source.

Warning.pngWarning:The {{{game}}} parameter is inconsistent with the name defined by the {{bms12}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Black Mesa.
Warning.pngWarning:The {{{game1}}} parameter is inconsistent with the name defined by the {{hl2dm}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Half-Life 2: Deathmatch.
Warning.pngWarning:The {{{game2}}} parameter is inconsistent with the name defined by the {{portal2}} template. This can most likely be fixed by setting the value of the {{{game2}}} parameter to Portal 2.
Warning.pngWarning:The {{{game3}}} parameter is inconsistent with the name defined by the {{css}} template. This can most likely be fixed by setting the value of the {{{game3}}} parameter to Counter-Strike: Source.
Warning.pngWarning:The {{{game4}}} parameter is inconsistent with the name defined by the {{l4ds}} template. This can most likely be fixed by setting the value of the {{{game4}}} parameter to Left 4 Dead series.
Warning.pngWarning:The {{{game5}}} parameter is inconsistent with the name defined by the {{hldms}} template. This can most likely be fixed by setting the value of the {{{game5}}} parameter to Half-Life Deathmatch: Source.

This entity is basically copy of viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.

Icon-Important.pngImportant:This is a preserved entity in.
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.

See also