weapon_autoshotgun_spawn
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Class hierarchy |
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CWeaponautoshotgunSpawn |
weapon_autoshotgun_spawn
is a point entity available in Left 4 Dead series. It is possible spawn point for automatic shotgun. Also commonly referred as an "autoshotgun", even when the game instructor from calls the weapon with a new name - "Tactical Shotgun".
Flags
Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4] (only in )
Infinite items (overrides count) : [8] (only in )
Don't cluster with similar items : [131072] (only in )
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Outputs
- OnItemSpawn (only in )
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.