tf_logic_arena
		
		
		
		
		
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|  Class hierarchy | 
|---|
| CArenaLogic | 
|  tf_gamerules.cpp | 
tf_logic_arena  is a   logical entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity description
This entity is how arena mode is activated. Among the things it causes:
- No respawn or class changing during round
- Instant spawn before round
- First blood crit buff
- Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
 
- Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
- Thing on HUD that shows the number of people left on each side instead of timer
- Letting dead players spectate either side.
- Instead of choosing a team, players simply have "Fight!"/Auto-Assign.
- Requires exact team balance
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Control Point Delay (CapEnableDelay) <float>
- Time (in seconds) before the control point unlocks.
Outputs
- OnArenaRoundStart
- !activator = !caller = this entity
 Sent when round begins.
- OnCapEnabled
- !activator = !caller = this entity
 Sent when control point unlocks.