script_clip_vphysics
Class hierarchy |
---|
CScriptVPhysicsClip |
script_clip_vphysics
is a point entity available in Left 4 Dead 2. It is a point entity version of func_clip_vphysics
, allowing it to be spawned dynamically through VScript or the commentary system without recompiling the map. Like func_clip_vphysics, it is considered solid to VPhysics objects (such as a prop_physics
). QPhysics objects (such as player
s) can pass freely. It can also use a filter to only collide with specific objects.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Bounding Box Extents
(extent)
<vector> - Controls each 'radius' of the bounding box. X is half the width, Y is half the height and Z is half the length.
- Origin
(origin)
<vector> - Center of the bounding box specified by extent
- Angles
(angles)
<vector> - Angles of the bounding box specified by extent
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.