point_worldtext
point_worldtext
is a point entity available in all Source games since Counter-Strike: Global Offensive.
It is an entity that displays a text message oriented in the world, at its origin.
Usage
point_worldtext displays a specified text message in a set position in the world. It can be of any size and color, but the text outline cannot be changed. You can change the text message in-game by firing AddOutput with the parameter "message" and then the message you want to display. One downside of this text type is that it's stationary in the world and it is not part of the HUD, so you can't ensure that all players see it at all times. If you want to display important information that the player(s) must be constantly aware of, then it is better to use a game_text.
FGD Code
@PointClass base(Targetname, Parentname, Angles) worldtext() = point_worldtext :
"An entity that displays a text message oriented in the world, at its origin."
[
message(string) : "Entity Message" : "" : "Text Message. Newline characters are accepted"
textsize(float) : "Text Size" : 10 : "Text Size."
textspacingX(float) : "Text Spacing X" : 0 : "Spacing between each letter along X axis"
textspacingY(float) : "Text Spacing Y" : 0 : "Spacing between each letter along Y axis"
color(color255) : "Color" : "255 255 255 255"
font(choices) : "Font" : "0" =
[
0: "TF2 Build"
1: "TF2 Build (no outline/shadow)"
2: "TF2"
3: "TF2 (no outline/shadow)"
4: "Liberation Sans"
5: "Liberation Sans (no outline/shadow)"
6: "TF2 Professor"
7: "TF2 Professor (no outline/shadow)"
8: "Roboto Mono"
9: "Roboto Mono (no outline/shadow)"
10: "Roboto Mono (shadow only)"
11: "Roboto Mono (green glow, soft edges)"
12: "TF2 Build (soft edges)"
]
orientation(choices) : "Orientation" : "0" =
[
0: "Stationary"
1: "Face player"
2: "Ignore pitch"
]
rainbow(choices) : "Rainbow" : 0 =
[
0 : "No"
1 : "Yes"
]
// Inputs
input SetText(string) : "Set the message text."
input SetTextSize(float) : "Set the message text size."
input SetTextSpacingX(float) : "Set the spacing between letters along the X axis."
input SetTextSpacingY(float) : "Set the spacing between letters along the Y axis."
input SetColor(string) : "Set the message color."
input SetFont(integer) : "Set the font."
input SetOrientation(integer) : "Set the orientation."
input SetRainbow(integer) : "Enable rainbow text."
]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity Message (message) <string>
- Text that should be displayed. Newlines can be inserted into the text via the newline character \n, but Hammer will automatically change this to /n, so this is only possible through other means such as VScript or through Hammer++.
- Text Size (textsize) <float>
- Size of the text. Setting this to 0 will display nothing. Negative values will flip the text upside down.
- Color (color) <color255>
- Color of the text. Alpha is also parsed if R G B A format is specified. Otherwise, alpha defaults to 255.
- Font (font) <material> (only in )
- Path to the font material sheet
- Font (font) <integer> (only in )
- Selects from a preset list of fonts:
- 0: TF2 Build
- 1: TF2 Build (no outline/shadow)
- 2: TF2
- 3: TF2 (no outline/shadow)
- 4: Liberation Sans
- 5: Liberation Sans (no outline/shadow)
- 6: TF2 Professor
- 7: TF2 Professor (no outline/shadow)
- 8: Roboto Mono
- 9: Roboto Mono (no outline/shadow)
- 10: Roboto Mono (shadow only)
- 11: Roboto Mono (green glow, soft edges)
- 12: TF2 Build (soft edges)
Higher values will repeat font 12 indefinitely.
- Todo: Add font 12 to the gallery image.
- Orientation (orientation) <integer> (only in )
- 0: stationary text
- 1: always face the player.
- 2: ignores pitch (looking up/down)
orientation 0
) is left aligned relative to the origin, while the rotating modes are center aligned. This will cause your text to "shift" if switching to/from 0.- Text Spacing X (textspacingx) <float> (only in )
- Spacing between each letter along the X axis. Negative values will invert the text.
- Text Spacing Y (textspacingy) <float> (only in )
- Spacing between each letter along the Y axis. Only used when newlines are inserted into the text.
- Rainbow (rainbow) <boolean> (only in )
- Enables rainbow text, overriding the
color
keyvalue andSetColor
input.
Flags
- Workaround:Set the alpha to 0 via SetColor.
Inputs
- SetMessage <string> (not in )
- Set the message text.
AddOutput Message <string>
instead.- SetText <string> (only in )
- Set the message text.
- SetTextSize <float> (only in )
- Set the message text size. Setting this to 0 will hide the text. Negative values will flip the text upside down.
- SetTextSpacingX <float> (only in )
- Set the spacing between letters along the X axis. Negative values will invert the text.
- SetTextSpacingY <float> (only in )
- Set the spacing between letters along the Y axis. Only used when newlines are inserted into the text.
- SetColor <color255> (only in )
- Set the message color.
- SetFont <integer> (only in )
- Set the message font. Accepts values 0 - 11
- SetOrientation <integer> (only in )
- Set the message orientation
- SetRainbow <integer> (only in )
- Enables Rainbow Text
See also
- point_message - A similar entity which displays a small custom message at a specific position in the game world.