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func_physbox_multiplayer

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Info.png
This entity is not in the FGD by default, except in Counter-Strike: SourceCounter-Strike: Global Offensive.
See below for instructions on making it available.
Class hierarchy
CPhysBoxMultiplayer
CPhysBox
CBreakable
CBaseEntity
props.cpp

func_physbox_multiplayer is a brush entity available in all Source Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as func_physbox.

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FGD Code

 @SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " +
     "except the runtime collisions use a more bouncy method that avoids " +
     "the prediction errors normal physics objects get."
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