func_physbox_multiplayer
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Class hierarchy |
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CPhysBoxMultiplayer |
props.cpp |
func_physbox_multiplayer
is a brush entity available in all Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
Note:All
Keyvalues / Inputs / Outputs
are same as func_physbox.FGD Code
@SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " + "except the runtime collisions use a more bouncy method that avoids " + "the prediction errors normal physics objects get." [ ]