func_physbox_multiplayer
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| CPhysBoxMultiplayer |
func_physbox_multiplayer is a brush entity available in all
Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
Keyvalues / Inputs / Outputs are same as func_physbox.This article or section is a stub. You can help by expanding it.
FGD Code
@SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " +
"except the runtime collisions use a more bouncy method that avoids " +
"the prediction errors normal physics objects get."
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