func_physbox_multiplayer
Class hierarchy |
---|
CPhysBoxMultiplayer |
props.cpp
|
func_physbox_multiplayer
is a brush entity available in all Source games. It is identical to func_physbox
, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
Note:All
Keyvalues / Inputs / Outputs
are same as func_physbox
.FGD Code
@SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " + "except the runtime collisions use a more bouncy method that avoids " + "the prediction errors normal physics objects get." [ ]