point_anglesensor
Class hierarchy |
---|
CPointAngleSensor |
pointanglesensor.cpp
|
point_anglesensor
is a point entity available in all Source games.
It detects whether another entity points in a given direction for a period of time.
Contents
KeyValues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity Name
(target)
<targetname> - Name of the entity whose angles will be sensed.
- Look At Entity
(lookatname)
<targetname> - The entity we want to check to see if the Target Entity is looking at.
- Duration
(duration)
<float> - The amount of time the Target Entity must look at the 'Look at Entity' to trigger this entity, in seconds.
- Tolerance
(tolerance)
<integer> - The tolerance, in degrees, in the checking to determine when the Target Entity is looking at the Look At Entity.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Flags
- [
1
] : Use target entity's angles (NOT position)
Inputs
Toggle
- Toggle the sensor between enabled and disabled.
Test
- Check to see if the Target Entity is facing the Look At Entity within the specified tolerance, firing either the
OnFacingLookat
orOnNotFacingLookat
output based on the result.
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
TargetDir
<vector>- Fired when the forward direction of the Target Entity changes. Passes the new forward direction as a parameter.
OnFacingLookat
- Fired when the Target Entity points at the Look At Entity for more than the specified Duration, or in response to a
Test
input.
OnNotFacingLookat
- Fires in response to a
Test
input when the Target Entity is not pointing at the Look At Entity.
FacingPercentage
<float>- Normalized value (0..1) where 1 is facing directly at target and 0 is at or beyond the angle of tolerance.