tanktrain_ai
Class hierarchy |
---|
CTankTrainAI |
tanktrain.cpp
|
tanktrain_ai
is a point entity available in all Source games. This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.
Bug:The train won't move any faster than 1 unit per second due to coding mistakes. [todo tested in?]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Train Name
(target)
<targetname> - The func_tanktrain to move
- Start Moving Sound
(startsound)
<sound> - The sound to play when the train starts moving
- Engine Loop Sound
(enginesound)
<sound> - The engine sound is looped when it plays
- Vehicle Movement Sound
(movementsound)
<sound> - The looping sound to play while the train is moving