tanktrain_ai
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Class hierarchy |
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CTankTrainAI |
tanktrain.cpp |
tanktrain_ai
is a point entity available in all Source games. This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.
Bug:The train won't move any faster than 1 unit per second due to coding mistakes. [todo tested in?]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Train Name (target) <targetname>
- The func_tanktrain to move
- Start Moving Sound (startsound) <sound>
- The sound to play when the train starts moving
- Engine Loop Sound (enginesound) <sound>
- The engine sound is looped when it plays
- Vehicle Movement Sound (movementsound) <sound>
- The looping sound to play while the train is moving