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tanktrain_ai

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Class hierarchy
CTankTrainAI
CPointEntity
CBaseEntity
tanktrain.cpp

tanktrain_ai is a point entity available in all Source Source games. This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.

Icon-Bug.pngBug:The train won't move any faster than 1 unit per second due to coding mistakes.  [todo tested in?]

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Train Name (target) <targetname>
The func_tanktrain to move
Start Moving Sound (startsound) <sound>
The sound to play when the train starts moving
Engine Loop Sound (enginesound) <sound>
The engine sound is looped when it plays
Vehicle Movement Sound (movementsound) <sound>
The looping sound to play while the train is moving

Inputs

TargetEntity <string> !FGD
Start chasing the entity with this name