weapon_frag

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weapon_frag is an internal model entity available in Half-Life 2 series Half-Life 2 series. The game's frag grenade.

C++ Class hierarchy
CWeaponFrag
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_frag.cpp
weapon_frag in HL2

A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). In Half-Life 2: Deathmatch Half-Life 2: Deathmatch all players spawn with two grenades.
A live grenade can be placed into a map with npc_grenade_frag. Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also