weapon_frag
weapon_frag
is an internal point entity available in Half-Life 2 series.
Class hierarchy |
---|
CWeaponFrag |
weapon_frag.cpp
|
Contents
Entity description
Half-Life 2
A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with npc_grenade_frag.
Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.Half-Life 2: Deathmatch
Same as Half-Life 2's weapon_frag.
All players spawn with two grenades.Flags
- Start Constrained : [
1
]
Prevents the model from moving. - Deny player pickup (reserve for NPC) : [
2
] - Not puntable by Gravity Gun : [
4
]
Inputs
HideWeapon
!FGD- If this weapon is being held, hide the worldmodel and/or viewmodel via
EF_NODRAW
. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC.)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.