dod_control_point_master
dod_control_point_master
is a point entity available in Day of Defeat: Source.
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
Key Values
- Use round timer?
(cpm_use_timer)
<boolean> - Round timer length in seconds
(cpm_timer_length)
<integer> - Which team wins when timer expires
(cpm_timer_team)
<choices>
Literal Value Description 0 No 2 Allies 3 Axis
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
AddTimerSeconds
<integer>- Add seconds to the duration of the round timer
RoundInit
- Re initializes the round. !FGD
RoundStart
- Restarts the round. !FGD
Outputs
OnAlliesWin
- Fires when the Allies win.
OnAxisWin
- Fires when the Axis win.
- Note:Should not be used for victory music, as it will be overlaid over the vanilla music. The default soundscripts should be overridden using
maps/<mapname>_sounds.txt
instead.