dod_control_point
dod_control_point
is a point entity available in Day of Defeat: Source.
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
Key Values
EnableDisable:
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
- point_give_delay_time
(???)
<integer> - Time between point gives ( seconds ).
- cpm_group
(???)
<string> - Group Name.
- cpm_use_timer
(???)
<boolean> - Use round timer?
- cpm_timer_team
(???)
<choices> - Which team wins when timer expires.
Literal Value Description 0 No 2 Allies 3 Axis
Inputs
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
RoundInit
- Re initializes the round.
RoundStart
- Restarts the round.
SetTeam <choices>
- Used for the filtering of this entity.
Literal Value Description 0 No 2 Allies 3 Axis
Outputs
OnAlliesWin
- Fires when the Allies win.
OnAxisWin
- Fires when the Axis win.
Note:Should not be used for victory music, as it will be overlaid over the vanilla music. The default soundscripts should be overridden using
maps/<mapname>_sounds.txt
instead.