item_battery
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Class hierarchy |
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CItemBattery |
item_battery.cpp |
item_battery
is a point entity available in Half-Life 2 series.
Description
This item charges up the HEV suit by 15 energy points (regardless of the difficulty setting).
The amount of power given by the battery can be changed with the console command sk_battery [int]
. The command also affects how much power will be given in HL2 by Stunsticks, as picking one up will provide 50% of the value of sk_battery
.[1] As it is rounded down, by default the player receives 7 points of charge.
Npc_cscanner and Npc_clawscanner both have 30% chance of dropping an item_battery
upon being destroyed, unless they have the spawnflag "Don't drop weapons".[2]
Placement Tip:Place this entity at least one unit above its resting surface to prevent its position from being disturbed in-game.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
References
References |
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