bot_controller

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Class hierarchy
CTFBotController
CPointEntity
CBaseEntity
tf_bot_temp.cpp

bot_controller is a point entity available in Team Fortress 2 Team Fortress 2.

An entity used to create a bot, and then issue commands to it.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team ([todo internal name (i)]) <choices>
The team of the bot.
  • 1 : Spectator
  • 2 : Red
  • 3 : Blue
Class ([todo internal name (i)]) <choices>
The class the bot will spawn as.
  • 0 : Random
  • 1 : Scout
  • 2 : Sniper
  • 3 : Soldier
  • 4 : Demoman
  • 5 : Medic
  • 6 : Heavy
  • 7 : Pyro
  • 8 : Spy
  • 9 : Engineer
Name of the bot. ([todo internal name (i)]) <string>
The name of the bot.

Inputs

CreateBot
Create the bot for this controller.
RespawnBot
Force the bot to respawn.
AddCommandMoveToEntity <targetname>
Add a command to the bot's queue, telling it to move to the specified entity.
AddCommandAttackEntity <targetname>
Add a command to the bot's queue, telling it to attack the specified entity.
AddCommandSwitchWeapon <integer>
Add a command to the bot's queue, telling it to switch to the specified weapon slot.
AddCommandDefend <float>
Add a command to the bot's queue, telling it to defend the position it's standing at. The parameter specifies the distance from the point that the Bot is allowed to move to fight enemies.
SetIgnoreHumans <integer>
Set whether or not the Bot should ignore human players. 1 = ignore, 0 = don't ignore.
PreventMovement <integer>
Set whether or not the Bot is allowed to move. 1 = prevent movement, 0 = allow movement.
ClearQueue
Clear the bot's command queue.

Outputs

OnCommandFinished
Sent when a command is finished.