prop_hallucination
Jump to navigation
Jump to search

This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
![]() |
---|
CProp_Hallucination |
![]() |
prop_hallucination
is a model entity available in all Source games since
Alien Swarm. It is a prop that disappears after being looked at.
Keyvalues
- Name (targetname) <string> [ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enabled Chance (EnabledChance) <float>
- Percentage chance the hallucination starts enabled. 0 is always off, 100 is always on.
- Visible Time (VisibleTime) <float>
- Number of seconds the hallucination stays visible from the first frame it can be seen.
- Recharge Time (RechargeTime) <float>
- Number of seconds the hallucination stays invisible before it can be seen again. 0 to disable recharging.
Inputs
- Enable
- Enable the hallucination algorithm.
- Disable
- Disable the hallucination algorithm.
- SetVisibleTime <float >
- Set Visible Time.
- SetRechargeTime <float >
- Set Recharge Time.