prop_hallucination
		
		
		
		
		
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| CProp_Hallucination | 
prop_hallucination  is a   model entity  available in all 
 Source games since 
 Alien Swarm. It is a prop that disappears after being looked at.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Enabled Chance (EnabledChance) <float>
 - Percentage chance the hallucination starts enabled. 0 is always off, 100 is always on.
 
- Visible Time (VisibleTime) <float>
 - Number of seconds the hallucination stays visible from the first frame it can be seen.
 
- Recharge Time (RechargeTime) <float>
 - Number of seconds the hallucination stays invisible before it can be seen again. 0 to disable recharging.
 
Inputs
- Enable
 - Enable the hallucination algorithm.
 
- Disable
 - Disable the hallucination algorithm.
 
- SetVisibleTime <float>
 - Set Visible Time.
 
- SetRechargeTime <float>
 - Set Recharge Time.