player_weaponstrip
CStripWeapons defined in player.cpp
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player_weaponstrip is a point entity available in all
Source games.
This entity strips the player of their weapons and/or suit.
viewmodel of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon.!activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.Keyvalues
Targetname:
- Name
(targetname)<string> - The targetname that other entities refer to this entity by.
Inputs
Strip- Strip player's weapons
StripWeaponsAndSuit- Strip player's weapons and suit
See also
trigger_weapon_strip- Similiar brush entity.