info_target_vehicle_transition
Class hierarchy |
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CInfoTargetVehicleTransition |
vehicle_jeep_episodic.cpp
|
info_target_vehicle_transition
is a point entity available in all Source games since Half-Life 2: Episode One. This entity is intended to force vehicles to teleport to this spot when they are sent the OutsideTransition
input (which is automatically sent by trigger_transition
if the vehicle is outside of it when a level change is meant to occur).
Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the OutsideTransition
input by the map designer, this entity can be used for other purposes as well.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.