info_target_vehicle_transition
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| CInfoTargetVehicleTransition |
info_target_vehicle_transition is a point entity available in all
Source games since
Half-Life 2: Episode One. This entity is intended to force vehicles to teleport to this spot when they are sent the OutsideTransition input (which is automatically sent by trigger_transition if the vehicle is outside of it when a level change is meant to occur).
Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the OutsideTransition input by the map designer, this entity can be used for other purposes as well.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
