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info_target_vehicle_transition

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Info target.png
Class hierarchy
CInfoTargetVehicleTransition
CPointEntity
CBaseEntity
vehicle_jeep_episodic.cpp

info_target_vehicle_transition is a point entity available in all Source Source games since Half-Life 2: Episode One Half-Life 2: Episode One. This entity is intended to force vehicles to teleport to this spot when they are sent the OutsideTransition input (which is automatically sent by trigger_transition if the vehicle is outside of it when a level change is meant to occur).

Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the OutsideTransition input by the map designer, this entity can be used for other purposes as well.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.