trigger_escape
Jump to navigation
Jump to search
Class hierarchy |
---|
CTriggerEscape |
trigger_escape
is a brush entity available in Left 4 Dead series. The trigger indicates if there are Survivors in the volume who can escape the finale.
Keyvalues
|
Flags
Everything (not including physics debris) : [64] Clients (Survivors, Special Infected, Tanks ) : [1]
|
Inputs
|
Outputs
- OnEscapePossible
- Fired if there is at least 1 survivor standing in the trigger
- OnEscapeImpossible
- Fired if there are no survivors standing in the trigger
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
|