item_ammo_ar2_altfire

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January 2024
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Class hierarchy
CItem_AR2AltFireRound
CItem
CBaseAnimating
CBaseEntity
item_ammo.cpp
Item ammo ar2 altfire.PNG

item_ammo_ar2_altfire is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. This entity provides secondary ammunition for the Overwatch pulse rifle. Secondary fire will shoot an orb (prop_combine_ball) capable of vaporizing enemy NPCs, but not allies. It will always provide merely a single shot regardless of the current difficulty setting.


Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  •  Start Constrained : [1]
       Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also