asw_pickup_flamer
Class hierarchy |
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CASW_Pickup_Weapon_Flamer |
asw_pickup_weapon.cpp
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asw_pickup_flamer
is a point entity available in Alien Swarm. It is used to spawn a flamer.
Keyvalues
- Bullets in gun
(BulletsInGun)
<integer> - Specifies the number of bullets in this pickup. On this pickup, defaults to 60 bullets.
- Clips
(Clips)
<integer> - Specifies the number of clips in this pickup. On this pickup, defaults to 5 clip.
- Secondary Bullets
(SecondaryBullets)
<integer> - Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
- Stay in air on startup
(FreezePickup)
<boolean> - If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
* [
Keeps the model from moving.
1
] : Start ConstrainedKeeps the model from moving.
Outputs
Item:
OnPlayerTouch
- Fires when the player touches this object.
OnCacheInteraction
- Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE