func_liquidportal
func_liquidportal
is a brush entity available in Portal. It marks the space filled with portal liquid and teleports entities when done.

Keyvalues
- Linked liquid portal.
(InitialLinkedPortal)
<string>
- Fill Time (sec)
(FillTime)
<float>
- How long the volume takes to fill in seconds.
Origin:
- Origin (X Y Z)
(origin)
<origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
SetLinkedLiquidPortal
<string>
- The liquid portal this should link to. Will update linked portal to point back.
SetFillTime
<float>
- How long the area takes to fill.
StartFilling
- Start filling NOW. Entities teleport when finished.
AddActivatorToTeleportList
- Add the activator entity to the list of entities to teleport when filling is finished.
RemoveActivatorFromTeleportList
- Remove the activator entity from the list of entities to teleport when filling is finished.
Outputs
Targetname:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs. OnKilled
(only in)
- This output fires when the entity is killed and removed from the game.