func_liquidportal
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Bug:This entity is incomplete and does not function very well.
Bug:This entity requires mat_queue_mode to be set to 2 in order to render properly. Without this, it will display a missing texture.


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CFunc_LiquidPortal |
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func_liquidportal
is a brush entity available in Portal. It marks the space filled with portal liquid and teleports entities when done.


Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Linked liquid portal. (InitialLinkedPortal) <string>
- Fill Time (sec) (FillTime) <float>
- How long the volume takes to fill in seconds.
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetLinkedLiquidPortal <string>
- The liquid portal this should link to. Will update linked portal to point back.
- SetFillTime <float>
- How long the area takes to fill.
- StartFilling
- Start filling NOW. Entities teleport when finished.
- AddActivatorToTeleportList
- Add the activator entity to the list of entities to teleport when filling is finished.
- RemoveActivatorFromTeleportList
- Remove the activator entity from the list of entities to teleport when filling is finished.