trigger_fog
		
		
		
		
		
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 Note:To work properly, you need to have a VMT with this path
Note:To work properly, you need to have a VMT with this path 
		
	
trigger_fog  is a   brush entity  available in all  Source games.
 Source games.
Entity Description
It creates particles flowing in the direction of the entity that moves in it, it was a cut entity from Half-Life 2.
FGD Code
@SolidClass base(TriggerOnce) = trigger_fog [ ]
 Note:To work properly, you need to have a VMT with this path
Note:To work properly, you need to have a VMT with this path particle/particle_fog.vmt, you need it mounted in your map or included in your mod.Keyvalues
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Flags
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Inputs
BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
Outputs
TriggerOnce:
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
- OnTrigger
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.




