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trigger_fog

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

trigger_fog is a brush entity available in all Source Source games.

Entity Description

It creates particles flowing in the direction of the entity that moves in it, it was a cut entity from Half-Life 2.

FGD Code

@SolidClass base(TriggerOnce) = trigger_fog
[
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Note.pngNote:To work properly, you need to have a VMT with this path particle/particle_fog.vmt, you need it mounted in your map or included in your mod.

Keyvalues

BaseTrigger
Filter Name (filtername) <filter>
A filter entity to test potential activators against.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

BaseTrigger
Everything (not including physics debris) : [64]
Clients (Survivors, Special Infected, Tanks Left 4 Dead seriesLeft 4 Dead series) : [1]
Only clients in vehicles : [32]
Only clients *not* in vehicles : [512]
Disallow Bots (removed since Left 4 Dead) : [4096]
NPCs (Common Infected, Witches Left 4 Dead seriesLeft 4 Dead series) : [2]
Only player ally NPCs : [16]
Only NPCs in vehicles (respects player ally flag) : [2048]
Physics Objects (not including physics debris) : [8]
Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4] Obsolete
Deprecated.
Equivalent to using Everything + filter_activator_class that filters func_pushable.

Inputs

BaseTrigger:
Toggle
Toggles this trigger between enabled and disabled states.
Enable
Enable trigger
Disable
Disable trigger

Outputs

TriggerOnce:

OnStartTouch
!activator = "toucher."
!caller = this entity
Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.
OnTrigger
Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.