prop_under_floor_button

From Valve Developer Community
Jump to navigation Jump to search
The Old Aperture style button.

prop_under_floor_button is a point entity available in Portal 2 Portal 2.

Entity description

It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as prop_floor_button, but with a different model and sound.

Keyvalues

SuppressAnimSounds ([todo internal name (i)]) <boolean> !FGD
Prevent the button from playing any sounds.
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Parentname:
SetParent <string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

OnPressed
Called when the button has been pressed.
OnUnPressed
Called when the button has been unpressed.


See also