func_dustcloud
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Bug:In
Portal 2, particles may disappear in opened portals at some angles. More serious glitches may occur in other specific scenarios.
Tip:This entity is affected by env_wind.
Note:The default material is
Note:This entity is functionally identical to
| CFunc_DustCloud |
func_dustcloud is a brush entity available in all
Source games. It spawns randomly-sized dust particles within its volume.
particle/sparkles.vmt. It is normally extremely low-res, so consider overriding this .vmt for improved appearance.func_dustmotes except that the size of sprites created by this entity will scale realistically depending on the viewing distance, and ones created by func_dustmotes will always take up the same amount of screen space regardless of viewing distance.Keyvalues
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
Also displayed in Hammer's 2D views and Entity Report.
parentname or target).Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Alpha (Alpha) <byte>
Transparency of the particles. 0 means that they are invisible, 255 means opaque.
Minimum Particle Size (SizeMin) <string>
This value determines the minimum size the particles can be.
Maximum Particle Size (SizeMax) <string>
This value determines the maximum size the particles can be.
BModelParticleSpawner:
Start Disabled (StartDisabled) <boolean>
Suspend spawning particles after spawning ? Default value is 0
Particle Color (R G B) (Color) <color255>
Color of the particles.
Particle Per Second (SpawnRate) <integer>
Number of particles to spawn, per second.
Note:Fourth number effects transparency after reload.
Maximum Particle Speed (SpeedMax) <string>
Maximum speed that the particles can move after spawning.
Minimum Particle Lifetime (LifetimeMin) <string>
Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
Maximum Particle Lifetime (LifetimeMax) <string>
Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
Maximum Visible Distance (DistMax) <integer>
Maximum distance at which particles are visible. They fade to translucent at this distance.
Frozen (Frozen) <boolean>
Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.
See also
- Dust, Fog & Smoke
- Wind and Dust - example VMF w/ explanation