ai_changetarget
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Class hierarchy |
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CAI_ChangeTarget |
triggers.cpp |
ai_changetarget
is a point entity available in all Source games. It's main use is for changing the target
keyvalue of NPCs, but it can change the target of any entity if applicable. This task can also be done using AddOutput.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target (target) <targetname>
- Entity(s) that should have
target
changed. - NewTarget (m_iszNewTarget) <targetname>
- New
targetname
for the targeted entity(s) to target.
Inputs
- Activate
- Trigger the target change.