env_microphone
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Class hierarchy |
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CEnvMicrophone |
envmicrophone.cpp |
env_microphone
is a point entity available in all Source games. It acts as a microphone. In "Speaker mode", it picks up sound and rebroadcasts it at a Speaker target. It ignores the Hears X spawnflags and does not fire the SoundLevel output. In "Measuring mode", it measures the sound level at a Measure target and outputs the sound level as a value between 0 and 1. It only hears sounds that match the Hears X spawnflags.
Flags
Hears combat sounds : [1]
Hears world sounds : [2]
Hears player sounds : [4]
Hears bullet impacts : [8]
Swallows sounds routed through speakers : [16]
- Note:In speaker mode, sounds heard by the microphone will not play from their source, instead only being heard through this microphone's speaker.
Hears explosions : [32]
Ignores non-attenuated sounds : [64]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Speaker target (SpeakerName) <targetname>
- The name of an info_target at which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode. This should not be an env_speaker.
- Bug:If the speaker entity is moving, sounds will start playing at the correct position, but they will not follow the speaker as they continue playing. [todo tested in?]
- Note: If multiple info_target with the same name are referenced only one will output sounds.
- Measure target (target) <targetname>
- If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.
- Listen Filter (ListenFilter) <filter>
- The name of a filter entity which specifies the only entities the microphone can hear. Sounds emitted by other entities will not be heard.
- Speaker DSP Preset (speaker_dsp_preset) <choices>
- Only useful in Speaker mode. If specified, sounds played back through speakers will be affected by the selected DSP.
- 0: Use environment default
- 50: (No effect)
- 51: (No effect)
- 52: (No effect)
- 53: (No effect)
- 54: (No effect)
- 55: Loud speaker
- 56: Very small speaker
- 57: Echoing speaker
- 58: Small speaker
- 59: Tiny speaker
- Note:This keyvalue can also use the settings seen on the DSP page.
- Sensitivity (0-10) (Sensitivity) <float>
- Sensitivity in measuring mode. 1 is normal, and anything between there and 10 is increasingly sensitive.
- Smoothing (0-1) (SmoothFactor) <float>
- How much to smooth the output value of measuring mode.
- Maximum hearing range (0=infinite) (MaxRange) <float>
- Sounds beyond this range won't be heard.
- Warning:setting this to 0, or greater 1024 when the microphone is in Speaker mode can be very bad for performance!
- Sound Mask (SoundMask) <integer> !FGD
- Todo: Some kind of alternative to the Hears X spawnflags?
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetSpeakerName <targetname>
- Sets the
info_target
through which the microphone should emit what it hears.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- SoundLevel <float>
- Fired in Measuring mode whenever the sound level changes.
- OnRoutedSound
- Fired whenever a sound is routed out through the specified speaker (if any).
- OnHeardSound
- Fired whenever this microphone hears any sound it cares about.