tf_glow

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tf_glow is a point entity available in Team Fortress 2 Team Fortress 2. Adds a colored outline to a model, allowing it to become visible though world geometry, similar to the outline displayed on the payload or the intelligence.

Note.pngNote:Players will not see outlines if they have the console command glow_outline_effect_enable set to 0.
Icon-Bug.pngBug:Does not work on brush entities.  [todo tested in?]

Keyvalues

Target ([todo internal name (i)]) <string>
The targetname of the entity to glow.
Note.pngNote:Only glows one entity at a time, multiple items glowing at once will require multiple tf_glow entities.
Icon-Bug.pngBug:Targets cannot be dynamically assigned using AddOutput.  [todo tested in?]
Glow Color ([todo internal name (i)]) <color255>
Glow color, with alpha.
Format: <r> <g> <b> <a>
Visibility Mode ([todo internal name (i)]) <choices>
When the glow should be visible.
  • 0 : Always
  • 1 : Only when model is occluded
  • 2 : Only when model is visible
    Icon-Bug.pngBug:Options 1 and 2 do not function.  [todo tested in?]
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

SetGlowColor <color255>
Set glow color, with alpha.
Format: <r> <g> <b> <a>

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs