prop_vehicle_driveable
prop_vehicle_driveable
is a point entity available in all Source games.
Bug:In Team Fortress 2, this entity does not function at all. This can be fixed by using a VScript supplement script: https://github.com/ficool2/vscript_vehicle, or the plugin listed below. [todo tested in?]
Note:This entity may not function properly in multiplayer. Community-made server plugins are available to make vehicles function properly, listed below.
: https://github.com/Heyter/SM-MyPlugins/tree/master/fixed_vehicle_csgo
: https://github.com/Mikusch/source-vehicles
Entity description
Generic vehicle. (Player driveable model.)
Keyvalues
BaseDriveableVehicle:
- Starts locked
(VehicleLocked)
<boolean> - Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File
(vehiclescript)
<string> - The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:prop_vehicle_airboat
:airboat.txt
prop_vehicle_apc
:apc.txt
/apc_npc.txt
prop_vehicle_crane
:crane.txt
prop_vehicle_prisoner_pod
:prisoner_pod.txt
prop_vehicle_jeep
:jalopy.txt
(only in ) /jeep_test.txt
prop_vehicle_choreo_generic
:- Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
- Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. prop_vehicle_sin
:sincar.txt
/sincar_pit.txt
(only in )p3_vehicle_segway
:segway.txt
(only in )
- Scale of action input / framerate
(actionScale)
<float> - Todo: How fast the vehicle turns/accelerates?
Inputs
BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action
<float>- Set the speed of the action animation. Todo: What does this mean?
TurnOn
- Start engine and enable throttle.
TurnOff
- Stop engine, disable throttle, engage brakes.
Lock
Unlock
- Prevent/allow the player from entering or exiting the vehicle.
Outputs
BaseDriveableVehicle:
PlayerOn
PlayerOff
- Player entered/exited the vehicle. (
!activator
is the player.)
PressedAttack
PressedAttack2
- Player pressed the
+attack
/+attack2
key.
AttackAxis
<boolean>
Attack2Axis
<boolean>- State of the
attack
/attack2
buttons. Also called when the player exits the vehicle.
FGD Code
Simply open any FGD file (cstrike.fgd
for example), and paste this:
Note:Alternatively you can also add
halflife2.fgd
into Game Data Files.See also
- prop_vehicle_airboat - The HL2 airboat.
- prop_vehicle_jeep - The HL2 buggy.
- prop_vehicle_crane - The HL2 crane.
- prop_vehicle - Input driveable vehicle.