env_particlelight
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Class hierarchy |
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CParticleLight |
particle_light.cpp |
env_particlelight
is a point entity available in all Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Color (Color) <color255>
- Color emitted by this light.
- Intensity (Intensity) <integer>
- How strong the light is.
- Directional (Directional) <choices>
- If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
- 0: No
- 1: Yes
- Particle System Entity (PSName) <string>
- Set this to the name of the
env_smokestack
that you want this light to affect.