trigger_gravity
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CTriggerGravity defined in ![]() triggers.cpp
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trigger_gravity
is a brush entity available in all Source games. It scales the force of gravity of players touching its volume.

Keyvalues
- Gravity (0-1)
(gravity)
<float> - Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.
BaseTrigger:
- Filter Name
(filtername)
<filter> - A filter entity to test potential activators against.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.