func_block_dm_spawns
		
		
		
		
		
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 Note:This entity does not remove any info_deathmatch_spawn entities that are already inside the AABB of this entity!
Note:This entity does not remove any info_deathmatch_spawn entities that are already inside the AABB of this entity!
 Note:This entity starts invisible and non-solid. All
Note:This entity starts invisible and non-solid. All 
		
	

 
|  Class hierarchy | 
|---|
| CFuncBlockDMSpawns | 
func_block_dm_spawns  is a   brush entity  available in  Counter-Strike: Global Offensive.
 Counter-Strike: Global Offensive.
Entity Description
This entity is used to block randomly generated player spawns, typically for  Deathmatch.
Any potential origin for an info_deathmatch_spawn is discarded if it is inside the AABB (!) of this entity.
If random deathmatch spawns are disabled with info_map_parameters, then this entity has no effect.
 Deathmatch.
Any potential origin for an info_deathmatch_spawn is discarded if it is inside the AABB (!) of this entity.
If random deathmatch spawns are disabled with info_map_parameters, then this entity has no effect.
 Note:This entity does not remove any info_deathmatch_spawn entities that are already inside the AABB of this entity!
Note:This entity does not remove any info_deathmatch_spawn entities that are already inside the AABB of this entity! Note:This entity starts invisible and non-solid. All
Note:This entity starts invisible and non-solid. All Keyvalues / Inputs / Outputs are same as func_brush.FGD Code
The SetExcluded and SetInvert inputs have been omitted because they have no effect in  .
.
@SolidClass base(Targetname, Parentname) = func_block_dm_spawns: "This entity is used to block randomly generated player spawns, typically for Deathmatch.\n" + "Any potential origin for an info_deathmatch_spawn is discarded if it is inside the AABB (!) of this entity.\n" + "If random deathmatch spawns are disabled with info_map_parameters, then this entity has no effect." [ ]
























