instanced_scripted_scene
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CInstancedSceneEntity defined in ![]() sceneentity.cpp
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instanced_scripted_scene
is a point entity available in all Source games. Used to play scenes. Example in
when player uses vocalizer.
Contents
Keyvalues
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
- SceneFile
(m_iszSceneFile)
<string> Todo:
- Target1
(m_iszTarget1)
to Target8(m_iszTarget8)
<targetname> Todo:
- ResumeSceneFile
(m_iszResumeSceneFile)
<string> Todo:
- busyactor
(m_BusyActor)
<integer> Todo:
- onplayerdeath
(m_iPlayerDeathBehavior)
<integer> Todo:
Inputs
Start
Todo:
Pause
Todo:
Resume
Todo:
Cancel
Todo:
CancelAtNextInterrupt
Todo:
PitchShift
<float>Todo:
InterjectResponse
<string>Todo:
StopWaitingForActor
Todo:
Trigger
<integer>Todo:
ScriptPlayerDeath
Todo:
SetTarget1
toSetTarget4
<string>Todo:
Outputs
OnTrigger1
toOnTrigger16
Todo:
OnStart
Todo:
OnCanceled
Todo:
OnCompletion
Todo: