instanced_scripted_scene
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Class hierarchy |
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CInstancedSceneEntity |
sceneentity.cpp |
instanced_scripted_scene
is a point entity available in all Source games. Used to play scenes. Example in when player uses vocalizer.
Keyvalues
Note:NetProp is in parentheses not internal keyvalue name as usual
- SceneFile (m_iszSceneFile) <string>
- [Todo]
- Target1 (m_iszTarget1) to Target8 (m_iszTarget8) <targetname>
- [Todo]
- ResumeSceneFile (m_iszResumeSceneFile) <string>
- [Todo]
- busyactor (m_BusyActor) <integer>
- [Todo]
- onplayerdeath (m_iPlayerDeathBehavior) <integer>
- [Todo]
Inputs
- Start
- [Todo]
- Pause
- [Todo]
- Resume
- [Todo]
- Cancel
- [Todo]
- CancelAtNextInterrupt
- [Todo]
- PitchShift <float>
- [Todo]
- InterjectResponse <string>
- [Todo]
- StopWaitingForActor
- [Todo]
- Trigger <integer>
- [Todo]
- ScriptPlayerDeath
- [Todo]
- SetTarget1 to SetTarget4<string>
- [Todo]
Outputs
- OnTrigger1 to OnTrigger16
- [Todo]
- OnStart
- [Todo]
- OnCanceled
- [Todo]
- OnCompletion
- [Todo]