instanced_scripted_scene
Class hierarchy |
---|
CInstancedSceneEntity |
sceneentity.cpp
|
instanced_scripted_scene
is a point entity available in all Source games. Used to play scenes. Example in when player uses vocalizer.
Contents
Keyvalues
Note:NetProp is in parentheses not internal keyvalue name as usual
- SceneFile
(m_iszSceneFile)
<string> - [Todo]
- Target1
(m_iszTarget1)
to Target8(m_iszTarget8)
<targetname> - [Todo]
- ResumeSceneFile
(m_iszResumeSceneFile)
<string> - [Todo]
- busyactor
(m_BusyActor)
<integer> - [Todo]
- onplayerdeath
(m_iPlayerDeathBehavior)
<integer> - [Todo]
Inputs
Start
- [Todo]
Pause
- [Todo]
Resume
- [Todo]
Cancel
- [Todo]
CancelAtNextInterrupt
- [Todo]
PitchShift
<float>- [Todo]
InterjectResponse
<string>- [Todo]
StopWaitingForActor
- [Todo]
Trigger
<integer>- [Todo]
ScriptPlayerDeath
- [Todo]
SetTarget1
toSetTarget4
<string>- [Todo]
Outputs
OnTrigger1
toOnTrigger16
- [Todo]
OnStart
- [Todo]
OnCanceled
- [Todo]
OnCompletion
- [Todo]