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instanced_scripted_scene

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Info.png
This entity is not in the FGD by default .
It should not be put directly in a map.
class hierarchy
CInstancedSceneEntity defined in sceneentity.cpp
CSceneEntity
CPointEntity
CBaseEntity

instanced_scripted_scene is a point entity available in all Source Source games. Used to play scenes. Example in Left 4 Dead series when player uses vocalizer.

Keyvalues

Note.pngNote:NetProp is in parentheses not internal keyvalue name as usual
SceneFile (m_iszSceneFile) <string>
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Target1 (m_iszTarget1) to Target8 (m_iszTarget8) <targetname>
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ResumeSceneFile (m_iszResumeSceneFile) <string>
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busyactor (m_BusyActor) <integer>
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onplayerdeath (m_iPlayerDeathBehavior) <integer>
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Inputs

Start
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Pause
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Resume
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Cancel
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CancelAtNextInterrupt
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PitchShift <float>
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InterjectResponse <string>
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StopWaitingForActor
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Trigger <integer>
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ScriptPlayerDeath
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SetTarget1 to SetTarget4<string>
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Outputs

OnTrigger1 to OnTrigger16
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OnStart
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OnCanceled
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OnCompletion
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See also