This article's documentation is for anything that uses the Source engine. Click here for more information.

instanced_scripted_scene

From Valve Developer Community
Jump to navigation Jump to search
Info.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CInstancedSceneEntity
CSceneEntity
CPointEntity
CBaseEntity
sceneentity.cpp

instanced_scripted_scene is a point entity available in all Source Source games. Used to play scenes. Example in Left 4 Dead series when player uses vocalizer.

Keyvalues

Note.pngNote:NetProp is in parentheses not internal keyvalue name as usual
SceneFile (m_iszSceneFile) <string>
[Todo]
Target1 (m_iszTarget1) to Target8 (m_iszTarget8) <targetname>
[Todo]
ResumeSceneFile (m_iszResumeSceneFile) <string>
[Todo]
busyactor (m_BusyActor) <integer>
[Todo]
onplayerdeath (m_iPlayerDeathBehavior) <integer>
[Todo]

Inputs

Start
[Todo]
Pause
[Todo]
Resume
[Todo]
Cancel
[Todo]
CancelAtNextInterrupt
[Todo]
PitchShift <float>
[Todo]
InterjectResponse <string>
[Todo]
StopWaitingForActor
[Todo]
Trigger <integer>
[Todo]
ScriptPlayerDeath
[Todo]
SetTarget1 to SetTarget4<string>
[Todo]

Outputs

OnTrigger1 to OnTrigger16
[Todo]
OnStart
[Todo]
OnCanceled
[Todo]
OnCompletion
[Todo]

See also