game_round_win
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Class hierarchy |
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CTeamplayRoundWin |
entity_roundwin.cpp |
game_round_win
is a point entity available in Team Fortress 2. It is also available in Black Mesa. In it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Force map reset (force_map_reset) <boolean>
- Force the map to reset during the force respawn after the round is over. Bug:If this is set to
False
andTeamNum
is nonzero, theRoundWin
input often causes crashes. It is best practice to have this set toTrue
unless you have a reason not to. [todo tested in?] - Switch teams on map win? (switch_teams) <boolean>
- Switch the teams when the game is going to be reset. Note:This overrides the setting in any team_control_point_master entity.
TeamNum:
- Initial Team (TeamNum, or teamnumber ) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls
- 2: RED , Survivors , Terrorists , Marines (Team-based game modes only)
- 3: BLU/Robots , Infected , Counter-Terrorists , Scientists (Team-based game modes only)
- 5: Halloween Bosses (only in ) !FGD
Inputs
- RoundWin
- Tell the game rules the round is over.
TFTeam:
- SetTeam <integer>
- Changes the entity's Team keyvalue.
Outputs
- OnRoundWin
- Sent when the entity tells the game rules the round is over.