game_round_win
Class hierarchy |
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CTeamplayRoundWin |
entity_roundwin.cpp
|
game_round_win
is a point entity available in Team Fortress 2. It is also available in Black Mesa. In it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Force map reset
(force_map_reset)
<boolean> - Force the map to reset during the force respawn after the round is over. Bug:If this is set to
False
andTeamNum
is nonzero, theRoundWin
input often causes crashes. It is best practice to have this set toTrue
unless you have a reason not to. [todo tested in?] - Switch teams on map win?
(switch_teams)
<boolean> - Switch the teams when the game is going to be reset. Note:This overrides the setting in any
team_control_point_master
entity.
TeamNum:
- Initial Team
(TeamNum, or teamnumber )
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls
- 2: RED , Survivors , Terrorists , Marines (Team-based game modes only)
- 3: BLU/Robots , Infected , Counter-Terrorists , Scientists (Team-based game modes only)
- 5: Halloween Bosses (only in ) !FGD
Inputs
RoundWin
- Tell the game rules the round is over.
TFTeam:
SetTeam
<integer>- Changes the entity's Team keyvalue.
Outputs
OnRoundWin
- Sent when the entity tells the game rules the round is over.