paint_sphere
Jump to navigation
Jump to search
paint_sphere
is a point entity available in Portal 2.
Entity description
It paints brush entities inside the sphere.
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Keyvalues
- Paint Type ([todo internal name (i)]) <choices>
- The type of paint.
- 0 : Bounce
- 1 : Sticky (Broken when the game came out, changed into mirroring gel when the first DLC came out. Blobs are missing a texture.)
- 2 : Speed
- 3 : Portal
- 4 : Erase
- Radius ([todo internal name (i)]) <float>
- Radius of paint sphere
- Alpha Percent ([todo internal name (i)]) <float>
- Alpha percent to control the density of paint, the value must be between 0 to 1
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Paint
- Apply paint with specified paint type inside the paint sphere