paint_sphere
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Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
paint_sphere
is a point entity available in Portal 2. It paints brush entities inside the sphere.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Paint Type ([todo internal name (i)]) <choices>
- The type of paint.
- 0 : Bounce
- 1 : Sticky (Broken when the game came out, changed into mirroring gel when the first DLC came out. Blobs are missing a texture.)
- 2 : Speed
- 3 : Portal
- 4 : Erase
- Alpha Percent ([todo internal name (i)]) <float>
- Alpha percent to control the density of paint, the value must be between 0 to 1
Inputs
- Paint
- Apply paint with specified paint type inside the paint sphere