env_airstrike_outdoors

From Valve Developer Community
Jump to: navigation, search
class hierarchy
CEnvAirStrikeOutdoorEffect
CBaseAnimating
CBaseEntity

env_airstrike_outdoors is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It simulates an airstrike effect for outdoors (exploding roof, ground).

Keyvalues

Model (model) <model path>
Model name
Animation group (modelgroup) <targetname>
Targetname of one or multiple dynamic_props to choreograph along with our sequence.
Random sequence 1 (sequence1) <string>
Sequence for the model to play when the effect begins.
Random sequence 2 (sequence2) <string>
Sequence for the model to play when the effect begins.

Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.

Inputs

DoEffect
Do the effect one time

See also