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env_sprite

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Sprite.cpp

{{#switch: this is a


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = env_sprite is a{{#switch:{{#|[[e|[[i=n}} {{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} available in {{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}. |eo = env_sprite estas {{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} uzeblan en {{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}. |es = env_sprite es un {{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} disponible en {{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}. |fi = env_sprite on {{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} saatavilla {{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}. |hr = env_sprite je {{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} dostupan u {{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}. |pt-br = env_sprite é um {{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} disponível em {{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}. |ru = env_sprite - это {{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}, доступно для {{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}. |sk = env_sprite je {{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} dostupná v {{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}. |zh = env_sprite是一个{{#switch: type

|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type = point entity

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = point entity

|missing parameter = The necessary parameter {{{1}}} has not been specified. }},可在{{#switch: all games


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{#switch: list


|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list = Source Source

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} games

|since =  since {{{since}}}

|before =  before {{{before}}}

|except =  except {{{except}}}


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }}中使用。 }}


|this = This

|cut = cut

|internal = internal


|type =

|for the shader = for the {{{shader}}} shader

|all games = all {{{engine}}} games

|since =  since

|before =  before

|except =  except


|list =

|missing parameter = The necessary parameter {{{1}}} has not been specified. }} It creates a sprite in the world. Sprites always face the player.

Note.pngNote:This is a preserved entity in Day of Defeat: SourceTeam Fortress 2.
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.
Note.pngNote:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Icon-Bug.pngBug:Although the sprite preview in Hammer can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before Source 2009 Source 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required .spr/.vmt file extension, so it must be adjusted by hand.  [todo tested in?]
AltNames.pngAltNames: This entity is also tied to env_glow.

Flags

Sprite:

  •  [1] : Start on
  •  [2] : Play Once
       Used for animated sprites; texture will animate once, then the sprite will turn off.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.

Sprite:

Sprite Name (model) <string>
The material to draw.
Scale (scale) <float>
Scale multiplier of the sprite.
Note.pngNote:Hammer's default sprite scale 0.25, but the engine's is 1.0. To synchronise the values, set this keyvalue to something.
Warning.pngWarning:The precision of this value is limited in multiplayer. The maximum scale is 64 and the value will be rounded to an upper power of 2 (64, 32, 16, 8, 4, 2, 1, 0.5, 0.25, 0.125...). Garry's Mod Garry's Mod fixes this and uses full precision. This may lead to desynced scaling, for example, if a map made for another game uses a value of 40, it will get rounded up to 64 in that game but will remain at 40 in Garry's Mod.
Framerate (framerate) <string>
Rate at which the sprite should animate, if at all.
Starting Frame (frame) <float> !FGD
If the sprite is animated, the frame it should start animating on.
Size of Glow Proxy Geometry (GlowProxySize) <float>
Size of the glow to be rendered for visibility testing. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
HDR color scale (HDRColorScale) <float>
Color multiplier for players using HDR.
Minimum / Maximum DX Level (mindxlevel / maxdxlevel) <choices> (removed since Left 4 Dead)
The entity will not exist if the engine is running outside the given range of DirectX Versions.
Choices
Warning.pngWarning:
Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Effect Details levels that exceed the minimum or maximum.
Choices
  • 0: ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Shader Details levels that exceed the minimum or maximum.
Choices
  • 0: ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High
See also:  cpu_level / gpu_level convars

RenderFields:

Render Mode (rendermode) <choices>
Set a non-standard rendering mode on this entity.
Render Modes
  • 0: Normal
  • 1: Color
  • 2: Texture
  • 3: Glow
  • 4: Solid/Alphatest Obsolete
  • 5: Additive
  • 6: Removed, does nothing Obsolete
  • 7: Additive Fractional Frame
  • 8: Alpha Add
  • 9: World Space Glow
  • 10: Don't Render
Render FX (renderfx) <choices>
Various somewhat legacy alpha effects. See render effects
Render Amount / Transparency (0 - 255) (renderamt) <integer>
Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Render Color (R G B) (rendercolor) <color255>
Color tint.
Disable Receiving Shadows (disablereceiveshadows) <boolean>
Prevent the entity from receiving shadows on itself.


Inputs

Sprite:

SetScale <float>
Sets Scale.
HideSprite
Makes the sprite invisible.
ShowSprite
Makes sprite visible.
ToggleSprite
Make sprite invisible or visible depending on the current state.
ColorRedValue <float>
Change the intensity of the red channel (0-255).
ColorGreenValue <float>
Change the intensity of the green channel (0-255).
ColorBlueValue <float>
Change the intensity of the blue channel (0-255).

RenderFields:

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255>
Sets an RGB color for the entity.

See also