env_sprite
Class hierarchy |
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CSprite |
Sprite.cpp
|
{{#switch: this is a
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = env_sprite
is a{{#switch:{{#|[[e|[[i=n}} {{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} available in {{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}.
|eo = env_sprite
estas {{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} uzeblan en {{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}.
|es = env_sprite
es un {{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} disponible en {{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}.
|fi = env_sprite
on {{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} saatavilla {{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}.
|hr = env_sprite
je {{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} dostupan u {{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}.
|pt-br = env_sprite
é um {{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} disponível em {{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}.
|ru = env_sprite
- это {{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}, доступно для {{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}.
|sk = env_sprite
je {{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} dostupná v {{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}.
|zh = env_sprite
是一个{{#switch: type
|this is a = {{#switch: en |#default = UNTRANSLATED string "this is a" see Template:This is a/strings |en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。 }}
|this = This
|cut = cut
|internal = internal
|type = point entity
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = point entity
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}},可在{{#switch: all games
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{#switch: list
|this is a = {{#switch: en
|#default = UNTRANSLATED string "this is a" see Template:This is a/strings
|en = {{{this}}} {{{dx}}} is a{{#switch:{{{|[[e|[[i=n}} {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|es = {{{this}}} {{{dx}}} es un {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|pt-br = {{{this}}} {{{dx}}} é um {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} disponível em {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|ru = {{{this}}} {{{dx}}} - это {{{cut}}} {{{internal}}} {{{type}}}, доступно для {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|sk = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupná v {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
|zh = {{{this}}}{{{dx}}}是一个{{{for the shader}}}{{{cut}}}{{{internal}}}{{{type}}},可在{{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list = Source
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} games
|since = since {{{since}}}
|before = before {{{before}}}
|except = except {{{except}}}
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}}中使用。
}}
|this = This
|cut = cut
|internal = internal
|type =
|for the shader = for the {{{shader}}} shader
|all games = all {{{engine}}} games
|since = since
|before = before
|except = except
|list =
|missing parameter = The necessary parameter {{{1}}}
has not been specified.
}} It creates a sprite in the world. Sprites always face the player.
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
.spr
/.vmt
file extension, so it must be adjusted by hand. [todo tested in?]env_glow
. Contents
Flags
Sprite:
- [
1
] : Start on - [
2
] : Play Once
Used for animated sprites; texture will animate once, then the sprite will turn off.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.
Sprite:
- Sprite Name
(model)
<string> - The material to draw.
- Scale
(scale)
<float> - Scale multiplier of the sprite.
- Note:Hammer's default sprite scale
0.25
, but the engine's is1.0
. To synchronise the values, set this keyvalue to something. - Warning:The precision of this value is limited in multiplayer. The maximum scale is 64 and the value will be rounded to an upper power of 2 (64, 32, 16, 8, 4, 2, 1, 0.5, 0.25, 0.125...). Garry's Mod fixes this and uses full precision. This may lead to desynced scaling, for example, if a map made for another game uses a value of 40, it will get rounded up to 64 in that game but will remain at 40 in .
- Framerate
(framerate)
<string> - Rate at which the sprite should animate, if at all.
- Starting Frame
(frame)
<float> !FGD - If the sprite is animated, the frame it should start animating on.
- Size of Glow Proxy Geometry
(GlowProxySize)
<float> - Size of the glow to be rendered for visibility testing. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
- HDR color scale
(HDRColorScale)
<float> - Color multiplier for players using HDR.
- Minimum / Maximum DX Level
(mindxlevel / maxdxlevel)
<choices> (removed since ) - The entity will not exist if the engine is running outside the given range of DirectX Versions.
Warning:
|
- Minimum / Maximum Effect Details Level
(mincpulevel / maxcpulevel)
<choices> (in all games since ) - Don't render for players with Effect Details levels that exceed the minimum or maximum.
|
- Minimum / Maximum Shader Details Level
(mingpulevel / maxgpulevel)
<choices> (in all games since ) - Don't render for players with Shader Details levels that exceed the minimum or maximum.
|
RenderFields:
- Render Mode
(rendermode)
<choices> - Set a non-standard rendering mode on this entity.
- Render FX
(renderfx)
<choices> - Various somewhat legacy alpha effects. See render effects
- Render Amount / Transparency (0 - 255)
(renderamt)
<integer> - Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B)
(rendercolor)
<color255> - Color tint.
- Disable Receiving Shadows
(disablereceiveshadows)
<boolean> - Prevent the entity from receiving shadows on itself.
Inputs
Sprite:
SetScale
<float>- Sets Scale.
HideSprite
- Makes the sprite invisible.
ShowSprite
- Makes sprite visible.
ToggleSprite
- Make sprite invisible or visible depending on the current state.
ColorRedValue
<float>- Change the intensity of the red channel (0-255).
ColorGreenValue
<float>- Change the intensity of the green channel (0-255).
ColorBlueValue
<float>- Change the intensity of the blue channel (0-255).
RenderFields:
Alpha
<integer 0–255>- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
Color
<color255>- Sets an RGB color for the entity.