This article's documentation is for anything that uses the Source engine. Click here for more information.

ai_changehintgroup

From Valve Developer Community
Jump to navigation Jump to search
English (en)Translate (Translate)
Class hierarchy
CAI_ChangeHintGroup
CBaseEntity
triggers.cpp

ai_changehintgroup is a point entity available in all Source Source games. It changes or adds a specific hint group to an NPC or hint node.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Name to search for (SearchName) <target_name_or_class>
A targetname, classname, or name of a hint group.
Search Type (SearchType) <choices>
How to search for the entities to change.
  • 0: Entity Name
  • 1: Classname
  • 2: Old Hint Group
Search Radius (Radius) <float>
Radius to search (0 searches entire map).
New Hint Group (NewHintGroup) <string>
New hint group to add to the entities meeting search criteria.
Hint Limit Nav (hintlimiting) <boolean>
Limits NPC to using specified hint group for navigation requests, does not limit local navigation.

Inputs

Activate
Change the hint group.