prop_physics_paintable
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prop_physics_paintable
is a point entity available in Portal 2. A dynamic prop that can be painted.
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Keyvalues
- Paint Power PaintPower (PaintPower) <choices>
- The paint power of the pickup.
- 0 : Bounce
- 1 : Stick
- 2 : Speed
- 3 : Portal
- 4 : None
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_physics.