prop_physics_paintable
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Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Note:Other
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prop_physics_paintable
is a point entity available in Portal 2. A dynamic prop that can be painted.
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Keyvalues
- Paint Power PaintPower (PaintPower) <choices>
- The paint power of the pickup.
- 0 : Bounce
- 1 : Stick
- 2 : Speed
- 3 : Portal
- 4 : None
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Keyvalues / Inputs / Outputs
are same as prop_physics.