prop_physics_paintable
Class hierarchy |
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??? |
prop_physics_paintable
is a point entity available in Portal 2. A dynamic prop that can be painted.
Note:Gel needs to have Paint in Map set to True in
worldspawn
before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.Keyvalues
- Paint Power PaintPower
(PaintPower)
<choices> - The paint power of the pickup.
- 0 : Bounce
- 1 : Stick
- 2 : Speed
- 3 : Portal
- 4 : None
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_physics
.