prop_physics_paintable
		
		
		
		
		
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 Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
 Note:Other
Note:Other 
		
	
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prop_physics_paintable  is a   model entity  available in  Portal 2. A dynamic prop that can be painted.
 Portal 2. A dynamic prop that can be painted.
 Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.Keyvalues
- Paint Power PaintPower (PaintPower) <choices>
- The paint power of the pickup.
- 0 : Bounce
- 1 : Stick
- 2 : Speed
- 3 : Portal
- 4 : None
 
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.