trigger_weapon_dissolve
trigger_weapon_dissolve
is a brush entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch.
Entity description
A brush entity trigger that dissolves weapons forcefully dropped by trigger_weapon_strip within its volume. It is used by the Confiscation Field in both Half-Life 2 and Episode One to dissolve all the player's weapons except the Gravity Gun, supercharging it instead.
For proper functionality, both brush entities must be used.
This entity in Half-Life 2: Deathmatch cannot start it's supercharging sequence of the Gravity Gun, as the gun removes itself even when dropped by trigger_weapon_strip.
CTriggerWeaponDissolve
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Emitter Name
([todo internal name (i)])
<targetname> - Name of a single or multiple entities to use as the basis for the emitted effects.
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Flags
Everything (not including physics debris) Clients (Survivors, Special Infected, Tanks ) : [32] : [512] : [4096] NPCs (Common Infected, Witches ) : [16] : [2048] Physics Objects (not including physics debris) : [1024]
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Inputs
StopSound
- Stops all sounds.
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Outputs
OnDissolveWeapon
- Fires when one weapon is starting to dissolve in the trigger volume.
OnChargingPhyscannon
- Fires when the trigger begins to charge the physcannon.
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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- TODO rewrite lang to LanguageBar
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs