trigger_weapon_dissolve
Jump to navigation
Jump to search

Bug:The game will crash if a weapon targeted for dissolving by this entity is removed by other means. [todo tested in ?]


![]() |
---|
CTriggerWeaponDissolve |
![]() |
trigger_weapon_dissolve
is a brush entity available in Half-Life 2 series.
A brush entity trigger that dissolves weapons forcefully dropped by trigger_weapon_strip within its volume. It is used by the Confiscation Field in both Half-Life 2 and Episode One to dissolve all the player's weapons except the Gravity Gun, supercharging it instead.
For proper functionality, both brush entities must be used.
This entity in Half-Life 2: Deathmatch cannot start it's supercharging sequence of the Gravity Gun, as the gun removes itself even when dropped by trigger_weapon_strip.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Emitter Name (emittername) <targetname>
- Name of a single or multiple entities to use as the basis for the emitted effects.
Flags
Inputs
- StopSound
- Stops all sounds.
Outputs
- OnDissolveWeapon
- !activator = !caller = this entity
Fires when one weapon is starting to dissolve in the trigger volume.
- OnChargingPhyscannon
- !activator = !caller = this entity
Fires when the trigger begins to charge the physcannon.