trigger_bomb_reset
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trigger_bomb_reset
is a brush entity available in Counter-Strike: Global Offensive.
Entity description
This is an invisible trigger entity that teleports dropped C4 entities to the last feet's position of its previous carriers where a carrier had touched the ground while owning the C4.
- If no such position exists for a C4 entity (i.e. if it has no previous carriers or if none of the previous carriers have touched the ground while carrying it), it is teleported to the map's origin,
(0,0,0)
. - To prevent infinite resetting, C4 entities are set asleep when teleported by this entity, so they will float.
- While bunnyhopping, the game does not consider a player to be touching the ground.
It is intended to be used in inaccessible areas where a bomb cannot be retrieved.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
|
Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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