func_teamblocker
Class hierarchy |
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CFuncNewTeamWall |
dod/dod_gamerules.cpp
|
func_teamblocker
is a brush entity available in Day of Defeat: Source and Insurgency.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Unlike func_team_wall
, it cannot be loaded via an ENT file, always shows a warning when touching this entity as the enemy team, and is reset between rounds.
Key Values
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int)
(TeamNum)
<choices> - The team that will be blocked. (Default is "0")
Value Description 0 Neither !FGD 2 Allies / Security 3 Axis / Insurgents
See also
func_team_wall
- Similar entity that serves the same functionfunc_respawnroomvisualizer
- Analogous entity in Team Fortress 2