func_teamblocker
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Tip:To preserve this entity between rounds, use AddOutput to change its classname to func_team_wall after it spawns. This is safe in this instance, as the game does not check for entities with either classname except for preserving func_team_wall.
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CFuncNewTeamWall |
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C_FuncNewTeamWall |
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func_teamblocker
is a brush entity available in Day of Defeat: Source,
Insurgency, and
Day of Infamy.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn. It is always invisible, and should be textured with a SURF_NODRAW material (it cannot be made visible with showblockerwalls, showtriggers, or r_drawclipbrushes).
Unlike func_team_wall, it cannot be loaded via an ENT file, can have its team value changed with an input, and is reset between rounds.

Keyvalues
- Name (targetname) <string> [ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) (TeamNum) <choices>
- The team that will be blocked. (Default is "0")
Value Description 0 Neither !FGD 2 Allies /
Security
3 Axis /
Insurgents
Flags
- Don't show hint when touched : [2]
- Don't warn players when they "cannot go this way"
Inputs
See also
- func_team_wall - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2