func_teamblocker
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CFuncNewTeamWall |
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C_FuncNewTeamWall |
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func_teamblocker
is a brush entity available in Day of Defeat: Source,
Insurgency, and
Day of Infamy.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Unlike func_team_wall, it cannot be loaded via an ENT file, can have its team value changed with an input, and is reset between rounds.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) (TeamNum) <choices>
- The team that will be blocked. (Default is "0")
Value Description 0 Neither !FGD 2 Allies /
Security
3 Axis /
Insurgents
Flags
- Don't show hint when touched : [2]
- Don't warn players when they "cannot go this way"
Inputs
- SetTeam <integer>
- Changes the entity's team.
See also
- func_team_wall - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2