hightower_teleport_vortex
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hightower_teleport_vortex
is a point entity available in Team Fortress 2. It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with SetAdvantageTeam), it'll send players of that team to destinations suffixed with "_winner."
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Destination base name ([todo internal name (i)]) <string>
- The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)
- Lifetime ([todo internal name (i)]) <float>
- How long the portal should stay open.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetAdvantageTeam <integer>
- Set which team has the advantage.
- SetModelScale <float>
- Scale the size of the vortex.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.