weapon_scout

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C++ Class hierarchy
CWeaponScout
CWeaponCSBaseGun
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_scout.cpp
The Schmidt Scout.
Not to be confused with weapon_ssg08.

Counter-Strike: Source weapon_scout is a model entity available in Counter-Strike: Source Counter-Strike: Source.


The Steyr Scout-based Schmidt Scout is a counter-terrorist exclusive rifle that uses ammo_762mm ammunition.

KeyValues

CS:S Weapon:

Ammo (ammo) <integer> (only in Counter-Strike: Source)
Amount of reserve ammo to be added. Fallback value is 0. !FGD


Flags

Start Constrained : [1]
Prevents the model from moving.
Deny Player Pickup : [2] !FGD
Prevents player from being able to pick up the weapon.


Outputs

CS:S Weapon:

OnPlayerUse
!activator = player
!caller = this entity
Fires when a player +uses this weapon. Does not fire if the weapon is picked up successfully.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks this weapon up.
OnCacheInteraction  '!FGD'
!activator = player
!caller = this entity
When dropped, fires every tick on player touch.
OnNPCPickup  '!FGD'
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. Bots are considered players, so this output has no functionality.
Counter-Strike: Source Hostages might be NPCs, but they don't pick weapons up.

See also