This entity is 
not in the  
FGD by default.
It should not be put directly in a map. 
 
spitter  is a   model entity  available in 
 Left 4 Dead 2. By default director tries to spawn her in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Spitter spawns with her melee ability weapon_spitter_claw and ability_spit which controls her special ability. Her special ability creates spitter_projectile when used.
Warning:Trying to spawn spitter using SpawnEntityFromTable script function or by placing her directly in a map will crash the game 
Important:Spitter's classname is changed to player upon spawning 
Note:All Keyvalues / Inputs / Outputs are same as player.
 
ConVars
	
		| Cvar/Command | 
		Parameters or default value | 
		Descriptor | 
		Effect | 
	
		| spitter_pz_claw_dmg | 
		4 | 
		
			 | 
		Amount of damage done by a PZ spitter's regular melee attack | 
	
		| z_spitter_health | 
		100 | 
		
			 | 
		Spitter zombie max health | 
	
		| z_spitter_high_chance | 
		10 | 
		
			 | 
		 | 
	
		| z_spitter_limit | 
		1 | 
		
			 | 
		 | 
	
		| z_spitter_max_wait_time | 
		30 | 
		
			 | 
		 | 
	
		| z_spitter_range | 
		850 | 
		
			 | 
		 | 
	
Actions
- SpitterAssault
 
- SpitterAttack
 
- SpitterBehavior
 
- SpitterPrepareAmbush
 
- SpitterWaitInAmbush
 
See also