This entity is
not in the
FGD by default.
It should not be put directly in a map.
spitter
is a point entity available in
Left 4 Dead 2. By default director tries to spawn her in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Spitter spawns with her melee ability weapon_spitter_claw and ability_spit which controls her special ability. Her special ability creates spitter_projectile when used.
Warning:Trying to spawn spitter using SpawnEntityFromTable script function or by placing her directly in a map will crash the game
Important:Spawned spitter's classname is player
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
spitter_pz_claw_dmg | 4 | | Amount of damage done by a PZ spitter's regular melee attack |
z_spitter_health | 100 | | Spitter zombie max health |
z_spitter_high_chance | 10 | | |
z_spitter_limit | 1 | | |
z_spitter_max_wait_time | 30 | | |
z_spitter_range | 850 | | |
Actions
- SpitterAssault
- SpitterAttack
- SpitterBehavior
- SpitterPrepareAmbush
- SpitterWaitInAmbush
See also