This entity is
not in the
FGD by default.
It should not be put directly in a map.
spitter is a model entity available in
Left 4 Dead 2. By default director tries to spawn her in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Spitter spawns with her melee ability weapon_spitter_claw and ability_spit which controls her special ability. Her special ability creates spitter_projectile when used.
Warning:Trying to spawn spitter using SpawnEntityFromTable script function or by placing her directly in a map will crash the game
Important:Spitter's classname is changed to player upon spawning
Note:All Keyvalues / Inputs / Outputs are same as player.
ConVars
| Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
| spitter_pz_claw_dmg |
4 |
|
Amount of damage done by a PZ spitter's regular melee attack |
| z_spitter_health |
100 |
|
Spitter zombie max health |
| z_spitter_high_chance |
10 |
|
|
| z_spitter_limit |
1 |
|
|
| z_spitter_max_wait_time |
30 |
|
|
| z_spitter_range |
850 |
|
|
Actions
- SpitterAssault
- SpitterAttack
- SpitterBehavior
- SpitterPrepareAmbush
- SpitterWaitInAmbush
See also