point_viewcontrol_multiplayer
point_viewcontrol_multiplayer
is a point entity available in all Source games since Left 4 Dead. It is also available in Black Mesa.
Class hierarchy |
---|
CTriggerCameraMultiplayer |
It is an alternate version of point_viewcontrol
which is capable of controlling the view of multiple players at once. While it's active, the players will see out of the camera. Enabling the entity will control all players' views by default, but individual players can be added/removed by using the AddPlayer
and RemovePlayer
inputs with said player as the !activator
. Starting in Portal 2, it can also be set to only affect players on a specific team.
Note:This entity is not in FGD by default for Black Mesa.
Keyvalues
- Field of view
(fov)
<float> - Player FOV
- Seconds to reach FOV target
(fov_rate)
<float> - Amount of time it should take to reach the specified FOV
- Target Entity
(target_entity)
<targetname> - Entity to move to. (End of move will match origin and angles).
- Seconds to reach target entity
(interp_time)
<float> - Amount of time it should take to reach the target entity's origin and angles.
- Target Team
(target_team)
<integer> (in all games since ) - Which team (or all) to take over the camera for.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent
(parentname)
<targetname> - Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Flags
Disable when move finished : [1]
Set FOV : [2]
Inputs
Enable
<targetname>- Enable the point_viewcontrol_multiplayer, and start controlling the players' view.
Disable
- Disable the point_viewcontrol_multiplayer, and stop controlling the players' view.
StartMovement
- Start the movement to the target entity.
AddPlayer
- Makes the !activator view from this entity.
RemovePlayer
- Removes !activator view from this entity.
Parentname:
SetParent
<string>- Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment
<string>- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset
<string>- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.