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vgui_movie_display

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Class hierarchy
CMovieDisplay
CBaseEntity
movie_display.cpp

vgui_movie_display is a point entity available in all Source Source games since Alien Swarm Alien Swarm. (also in Mapbase)

vgui_movie_display on elevator screens in Portal 2 Portal 2. The video shown on the screen are located in 🖿portal2\media\exercises_horiz.bik.

This entity is used to display videos in the world. Portal 2 Portal 2 uses the Bink format for videos, while Portal 2: Community Edition Portal 2: Community Edition (along with all Strata Source games) uses the WebM format.

A movie screen is typically a brush face textured with elevator/elevator_screen or one of its variants. Make sure you click "Fit" in the Texture Application Tool.

Icon-Bug.pngBug:
  • Non-functional in Alien SwarmCounter-Strike: Global Offensive.
  • If the video has sound, it will be heard at full volume everywhere in the map.
  • The video restarts when pausing and unpausing the game.
  • The movie display does not fade into fog, and rarely is visible through walls.  [todo tested in?]

Stretching movies across multiple screens

The master/slave keyvalues and U/V inputs on the entity can be used to stretch a movie across multiple displays. The usual setup for this involves one vgui_movie_display with "_master" at the end of its targetname, which then controls a group of slave vgui_movie_displays that have "Forced Slave" enabled and the same "Group Name" as the master entity.

Place a slave vgui_movie_display for each screen at the lower-left corner of the face. Change the width and height to match each panel. The U/V inputs can be used to set which part of the image is displayed on each screen.

To start the movie, fire an "Enable" input at all vgui_movie_display entities; wildcards are useful for this.

Elevator videos

Valve includes a system for selecting elevator videos in custom maps. The arrival_departure_transition_ents instance includes a pair of instance parameters which can be used to set the arrival and departure videos respectively. The video_splitter.nut VScript will automatically handle setting the correct U/Vs.

Unfortunately, the default instances included in Portal 2 have broken elevator videos since the Perpetual Testing Initiative update. To fix, visit this steam guide.

Property Name Value
Fix up Name
VMF Filename instances/transitions/arrival_departure_transition_ents.vmf
Replace $arrival_video media/faithplate.bik
Replace $departure_video media/animalking.bik

The video_splitter script also contains a list of all singleplayer campaign maps and which videos each map should play. For mods, it is recommended to add the mod's maps to this list. Single maps should continue to use the method above.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Display Text (displaytext) <string>
Unknown use, appears non-functional.
Movie Filename (moviefilename) <string>
Path to the video file, located in media/. Portal 2 uses Bink (.bik) videos, while P2CE uses WebM (.webm) videos. See List of Portal 2 Movies for a list of default videos in Portal 2 (P2CE also includes WebM versions of these).
Group Name (groupname) <string>
What group of vgui_movie_display entities it belongs to.
Loop Movie (looping) <boolean>
If true, the movie will be played in an endless loop.
Mute Movie ([todo internal name (i)]) <boolean> (only in Mapbase)
If true, it will mute the movie.
Stretch to Fill (stretch) <boolean> (in all games since Portal 2)
If true, will resize the movie to fill the screen.
Forced slave (forcedslave) <boolean> (in all games since Portal 2)
Whether this is a "slave" vgui_movie_display that takes command from the master.
Force precache (forceprecache) <boolean> (only in Portal 2)
Precache the movie referred to by Movie Filename on entity spawn.
Panel width (width) <integer>
Width of the panel in units.
Panel height (height) <integer>
Height of the panel in units.
Disable Scanline Overlay (noscanline) <boolean> (only in Portal 2: Community Edition)
Enables/Disables the scanline overlay.
Use Custom UVs (custom_uv) <boolean> (only in Portal 2: Community Edition)
Same as SetUseCustomUVs input, just as a keyvalue
U Min (u_min) <float> (only in Portal 2: Community Edition)
U (horizontal) minimum (0-1)
U Max (u_max) <float> (only in Portal 2: Community Edition)
U (horizontal) maximum (0-1)
V Min (v_min) <float> (only in Portal 2: Community Edition)
V (vertical) minimum (0-1)
V Max (v_max) <float> (only in Portal 2: Community Edition)
V (vertical) maximum (0-1)
Audio Volume (volume) <integer> (only in Portal 2: Community Edition)
Audio volume to use for video playback (0-10)

Inputs

Enable
Make movie visible.
Disable
Make movie invisible.
SetDisplayText <string>
Sets the display text. Appears non-functional.
SetMovie <string> (in all games since Portal 2)
Sets the movie to display.
SetUseCustomUVs <boolean> (in all games since Portal 2)
Use custom UVs.
TakeOverAsMaster  (in all games since Portal 2)
Start using this video as the master of it's group.
SetUMin <float> (in all games since Portal 2)
Set the minimum U.
SetUMax <float> (in all games since Portal 2)
Set the maximum U.
SetVMin <float> (in all games since Portal 2)
Set the minimum V.
SetVMax <float> (in all games since Portal 2)
Set the maximum V.

See also