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blob_element

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CBlobElement
CBaseAnimating
CBaseEntity
npc_blob.cpp

blob_element is a point entity available in Half-Life 2 Half-Life 2 and Half-Life 2: Lost Coast Half-Life 2: Lost Coast. These are normally created and managed by an npc_blob

This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.

ConVars/Commands

Cvar/CommandParameters or default valueDescriptorEffect
npc_blob_use_model2Arbitrary numberChooses which model to show blob_elements as. Requires restart to take effect.
0. gibs/agibs.mdl (skull)
1. props_junk/watermelon01.mdl (watermelon)
2. w_squeak.mdl (snark (not in final game, shows error model))
3. baby_headcrab.mdl (baby headcrab (not in final game, shows error model))

See Also