prop_exploding_futbol
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prop_exploding_futbol
is a point entity available in Portal 2. It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a point_template
(for bomb droppers) or fired from a point_futbol_shooter
(for Wheatley's battle).
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Explode on touch
(explodeontouch)
<boolean> - If the futbol should explode when it touches something.
- Spawner Name
(SpawnerName)
<string> - Name of prop_exploding_futbol_spawner for this futbol to respawn in once it has exploded.
- Should Respawn
(ShouldRespawn)
<boolean> - Should the futbol respawn at its spawner after exploding. Note: Spawner needs to be set for this to work.
- Explode on touch
(ExplodeOnTouch)
<boolean> - If the futbol should explode when it touches something.
Inputs
Explode
- Explodes the futbol.
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_physics
.See also
prop_glass_futbol
, a related but unused entity.