tf_dropped_weapon
Class hierarchy |
---|
CTFDroppedWeapon |
tf_dropped_weapon.cpp
|
tf_dropped_weapon
is a point entity available in Team Fortress 2. This entity is used for dropped weapons and will store its weapon information from the player held weapon.
Players can perform a pickup option by performing+use_action_slot_item
while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%.
Note:Upon picking up a dropped weapon, the original held weapon will not be returned.
Bug:Spawning this entity through
ent_create
will crash the game if the model KV is set, but not the actual item object. [todo tested in?]ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
tf_dropped_weapon | 30 | Arbitrary number (float) | Sets the lifetime oftf_dropped_weapon entities. |
Inputs
TFTeam:
SetTeam
<integer>- Changes the entity's Team keyvalue.