tf_dropped_weapon

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Class hierarchy
CTFDroppedWeapon
CBaseAnimating
CBaseEntity
tf_dropped_weapon.cpp

tf_dropped_weapon is a point entity available in Team Fortress 2 Team Fortress 2. This entity is used for dropped weapons and will store its weapon information from the player held weapon.

Players can perform a pickup option by performing+use_action_slot_itemwhile looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%.

Note.pngNote:Upon picking up a dropped weapon, the original held weapon will not be returned.
Icon-Bug.pngBug:Spawning this entity through ent_create will crash the game if the model KV is set, but not the actual item object.  [todo tested in?]

ConVars/Commands

Cvar/CommandParameters or default valueDescriptorEffect
tf_dropped_weapon30Arbitrary number (float)Sets the lifetime oftf_dropped_weaponentities.

Inputs

TFTeam:

SetTeam <integer>
Changes the entity's Team keyvalue.